Ah, continuing on the job search… By now I suspect that through the various
interviews over the course of the year I have met EVERY IT Director on
Campus. So, I suppose my name is getting
out there and I AM getting interviews…
Which is great, just need to progress beyond that of course into the
“offer” stage. Selling my skill set and
what I can bring to the new job. Have
the “merit badges” of the MS Degree, various technical certifications and the
like… Oh, and 25 or so years of
verifiable experience in the IT industry ranging from “Programmer” to “Hardware
Guy” to “Network” and “Management”… So,
looks good on paper. Sitting in on the
briefings regarding the change from Academic Professional to Civil Service has
been… Interesting. Frankly at my level,
the only real concern I have is that my last title change was delayed several
years (and THAT is the reason I am seeking employment elsewhere), so I’ll be on
the lower side of seniority for the title I hold. NOT a lot of others holding this title, so not
really overly concerned about it honestly, but it IS a concern as seniority is
extremely important on the CS side of the world. Getting Reclassified actually gets me an
additional 4 days of Vacation that I honestly can’t use in my current job, so
nothing really lost there for me. So,
interesting times ahead it seems. We are
told over and over again that there is “no intention to come in and do a mass
reclassification”, but as they did exactly that in Chicago to “poor” effect,
there is no real reason to trust the State of Illinois in this. Having learned long ago never to trust this
State (ref: IL Nat Guard time J)
I have less confidence they will not just “make it happen”. Will absolutely suck for newer folks as Aps
enjoy a lot better benefit package WRT sick and leave time at least, but for
those of us who have been here a bit it will be a wash or actually slightly
better in the case of us old timers who have been here 14+ years.
Thane Kyrell and others flipping Damage cards: I suspect this will be the death of Large
Based Ships in the game, or at least have a serious damping effect upon
them. They also look good as “finishers”
for Aces with the ability to just get that one Damage through, then with
flipping effects applying Criticals over and over until it removes the
ship… Assuming of course it is a Direct
Hit, Hull Breach or the like that can do this.
Odds are pretty good, and as there are NO good Criticals in the v2 Deck
and some that cause a cascade effect that will just destroy the Ship. So, I have my “Rebel” Squadron more or less
picked.
Imperial Squadron, I am flying mostly the same stuff I flew
at the end of v1… TIE Phantoms are
REALLY good now. The TIE Interceptor is
risky, but if you are comfortable knowing that at any time you might just
die…. Well, they are fast and
powerful. DO have the possibility that
they just die to a single attack, so you have to dodge Arcs quite well. The Reaper and the Punisher are both Medium
Base ships now and they seem like the “anchor” ships for my “Ace(ish)”
builds. I fly the Reaper with Director
Krennic like I have in the past and while it is NOT as stupidly broken as it
was in v1, it is actually sneaky good I think.
Spending a Dice Result to flip a card here is as good I think as it is
for the above listed Ships. Adding
Target Lock to the Reaper is actually surprisingly good… And I fly with Vader crew on Whisper for
added ways to do Damage or remove Tokens without having to resort to actually
Attacking and you know pushing through the Damage in the traditional
manner… Vader forces them to CHOOSE to
either lose the Green Token or take a Damage.
Mind, if they have no Tokens, they have already made that choice as in
this edition 0 is NOT an option. So,
maybe one Damage gets pushed or they lose the Focus that they need to avoid the
Juke on Whisper to cancel out an Evade result…
Either way is great for me. Then
I can cancel out a Result (Focus or Hit/Crit) to flip a Card before Damage is
applied… Might be no big deal or they
might not have Damage Cards already, but if they DO… Direct hit or Hull Breaches will just
hurt. A lot. Yes, random draw and situational, but it
works surprisingly well at taking down things like TIE Defenders or other Ace
types with low Hull. And for Large
Bases? They just melt under this. And Col Vermiel on the Reaper for the follow
up Attack? Just brutal. The Punisher serves a different role as a
Bomb projector and Torpedo Boat… But
actually quite good in this Edition… But
as it happens I HAVE one from First Edition that I had mostly base coated in my
Imperial Blue color scheme before figuring out that there was simply NO way to
make the ship work under the old rules…
It really was just THAT bad… But
that has changed. A LOT.
I suspect that the Phantom and Punisher are both up for
point increases come January which we are told will be the first major
adjustment… Force powers are pretty good
as well, so suspect some of them might go up a bit… But overall the game is in a MUCH better
place and with the first few major events in the books it does seem that there
is a fair number of good builds out there with nothing really too badly OP…
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