So, got in an actual LIVE event… It was the “Battle for North Texas ep III”… Pretty neat, I think it was 24 players who
actually showed up, and a pretty fun crowd all around. The venue was the “Order 66 Expanded Universe”,
a game store specializing in mostly Star Wars merchandise like their “parent”
store. Seems odd to me that there could
be a store that sells just Star Wars stuff, but given that both are in VERY
affluent areas it seems that they chose their locations quite well.
So, I went 3-1 and wound up in the top cut but dropped at
that point. LONG day and my back was
just killing me. And to be honest I did
not think I would have been there, so was kind of planning on playing my four
games and driving home… The “2.6” rules
are solid, and the scenario changes are all good. There are a few things that I think need
tweaking, but certainly nothing like what needed to change in the past… My own list:
Fenn Rau (7)
Clan Training (3)
Fearless (3)
Ion Torpedoes (4)
Mandalorian Optics (5)
Ship Cost: 7 Loadout: (15/18) Half Points: 3 Damage Threshold: 2
Kad Solus (5)
Elusive (2)
Homing Missiles (5)
Mandalorian Optics (5)
Ship Cost: 5 Loadout: (12/12) Half Points: 2 Damage Threshold: 2
Viktor Hel (Rogue) (5)
Notorious (2)
Proton Cannons (4)
Mag-Pulse Warheads (4)
Cloaking Device (3)
Engine Upgrade (3)
Ship Cost: 5 Loadout: (16/16) Half Points: 2 Damage Threshold: 3
Laetin A'shera (3)
Composure (1)
Ion Cannon (6)
Ship Cost: 3 Loadout: (7/7) Half Points: 1 Damage Threshold: 2
Total: 20
View in YASB 2: https://yasb.app/?f=Scum%20and%20Villainy&d=v9ZhZ20Z97X423W121W135W446Y99X119W100W446Y535X455W470WW311W91W107Y134X115WW11&sn=Fenn%20Kad%20Viktor%20Laetin&obs=
Nothing earth shattering or even particularly interesting… The new Rogue Class fighters are “neat”, but
they are ~ the older Kimogila class (on paper, looks of course are not the
same). New toys, and I tried the tricky
Viktor build giving myself a Cloaking Device to have him grab scenario points
while hopefully deterring shots with his ability to give Stress if he does not
roll exactly 2 Agility on Defense. Neat
plan, but it did not work at all. He
wound up being one of my heavy hitters in ¾ of my games with that Proton Cannon
being brutal, hitting hard and denying the use of Green tokens with the
Bullseye effect. The fourth game? Well, I messed up and a TIE swarm ran him
over. I DID win the game because the
TIEs were great targets then with Fang fighters being especially brutal just
rolling up to Range 1 and throwing 4-5 fully modified dice…
Brings me to my conclusion about the scenarios… They are important, but if you sell out on
just playing them without much regard for “go forth and kill things” you will
lose to someone who built their list around the philosophy of “I win if they’re
all dead, right?” Mind, I didn’t TOTALLY
sell out for the “just kill them” thing, I had 2 ships that were supposed to
hang back and collect those scenario points…
Just didn’t work out that way really.
Laetin was pretty much the only one that regularly did this, hanging
back collecting points while taking pot shots with the Ion Cannon… He earned his 3 points I suppose J…
What didn’t work for me was the Clan Training… I used it once, and that was a “win more”
moment where I could have just taken the Focus Action rather than the Salvage
Tractor scenario action since I was at Range 1 of the enemy TIE that I had a
lock on already for the 5 Dice fully modded shot to kill it with only 2 Hull
remaining. If I got full results, he
could not avoid dying and Fenn was VERY likely to get that between the base 5
dice attack, Fearless, TL and Focus… So,
Meh on the Fangs at least as they have the linked Focus Action already. I think on any OTHER Mandalorian ship it
might be useful, just not here.
Otherwise? Laetin was
solid for 3 points. Kad was surprisingly
good… I wanted Fearless, but Elusive
saved him several times while the combo of Mandalorian Optics/Homing Missiles
were amazing on his Ship. Fenn was
awesome in 3 of the 4. Getting the early
Crit that snuck through for the early kill seems to be a running theme, so
swapping in Enduring for the Mandalorian Training seems like a REALLY good
idea? Maybe? At the least it will be something I think
will be useful for the 4 Hull no Shields ship…
Swapping Cad Bane in for Viktor gives me Bombs, a Crew slot and probably a
better Pilot all around…
Will see I suppose, pretty sure I am not going to the LSO
later this Month, but another event at O66 next Month perhaps?