Saturday, January 26, 2013

So, next week's Army... 1850 again...

Well, looking like nothing too bad on the rules questions I had...  So looking like this will be what I am bringing:

Azrael
Command Squad (Banner of Devastation, Power Weapon maybe?)
Land Raider Crusader (MM)
Techmarine (Servo Harness, Power Field)
Deathwing Squad (10, 2 CML, 4 TH/SS?)
Tac Squad (10, ML w/ Flak, Flamer)
Tac Squad (10, ML w/Flak, Flamer)
Ravenwing Squadron (6 bikes, Attack Bike w/MM, Melta Gun)

Leaves me a few more points, and it is going to be a very "unsubtle" force...  Techmarine gives me a 3+ cover save to park some of the lads in...  Probably a Flak team, though maybe the Terminators against some forces...  Terminators can DW Assault in on one of the many Teleport Homers I have out there, or just hole up and hold an objective.  Everyone is a "Troop" selection, so I could potentially have 7 of them...  A lot of them a bit weak, but...  Plan is to park the Land Raider with Techmarine, Command Squad and probably Azrael in it at the front of my DZ...  The Tactical Squads deploy around it, preventing Deep Strikers, and giving more Salvo Bolters...  The Bikes Scout to the front to provide coverage there, and gaining the 4++ and making their Bolters Salvo as well...

Essentially, I have a metric crapton of Bolter fire, so it will be pretty deadly against Hordes...  Most Marines will have a fairly hard time dealing with the sheer number of shots they can throw out...  Fliers are going to be an issue, but can't be helped I think.  Just kill off everything else...

Thursday, January 24, 2013

couple of rules questions...

Sitting at doctor office and have a few minutes....

So, here goes...

For the purposes of the Banner of devestation what all counts as a Bolter?  Hurricane Bilters list as "3 twin linked bolters fired as a single weapon", so I would say yes...  Likewise bikes have the tl Bolter, assuming that too...  Combi weapons? Yes?

Do "bubble" effects work from within a Vehicle?  The Sanguinary Priest's does, so I am going with the assumption that it is "yes"...  So the Banner and Power Field inside the Land Raider would have a fairly big "footprint" on the field...

Thinking that I might have to run a Heavy Bolter in one of the Squadrons of Ravenwing that I keep near the LR/Banner...  Just to be able to cause casualties at ranges greater than 24" via the new FAQ...  Potentially 28 TL Bolter shots should do a few wounds on whatever, but I am more concerned about hitting IG Blob/Chaos Cultist squads and only being able to do a few casualties if we end up dancing on the edge of 24" range...

Guessing the biggest thing I am really concerned about is the verdamnten Heldrake...  I just don't have a good answer to that.  Though giving all of my lads huddled around the LR a 4++ might help...  2 ML with the Flak missiles are not I think the answer to deal with AV 12 fliers, and while the Salvo of Bolter fire might work should one present a Rear arc shot...  Unlikely I would say...

1850 DA, This time formatted better...

Yeah, kind of doing a free range ramble on the last post there...  On one hand, really unfocused on the surface...  But thanks GraveMind!  That Power Field suggestion is looking like a really good one...  And amusing with the Techmarine riding in and hopefully repairing the LR...

So:
Azrael
Command Squad w/ Banner of Devastation, Company Champion
Techmarine w/ Servo and Power Field
Deathwing Squad (10, 2 CML, 4 TH/SS)
2 Tactical Squads (10 man each, Flamer, ML w/ Flak)
Ravenwing Squadron (6 Bikes, Attack Bike w/MM, 1-2 Melta guns?)

Getting pretty close to the end there...  I'd LIKE to fit in a Hyperion ML turret or three at 35 points each, but I should have a fair amount of resilient scoring presence on the field with this...  Al LD 10 or Fearless, loads of 4++ saves, some upgraded cover saves hopefully...  Not the same hyper aggressive force I normally play with my Fleshtearers, Wolves or even my Crimson Fists, but I DO think it will work well, assuming the Banner and Power Field both project their bubble around the Land Raider hull...

Wednesday, January 23, 2013

DA back to 1850...

Back to "normal" games...  Not sure if the weather will permit the motorcycle next week or not, but in any case I tend to have a "set" army list or two that can be easily transported via bike or truck...

So here goes:
Azrael or Belial...  Still deciding here.  Azrael gives me Ld 10 and that's pretty nice...  Deathwing/Ravenwing Troops...  Belial makes the DW Troops...  If I bring them, really feel I need to Deepstrike to get the full advantage.  Belial would not scatter and has the Homer for follow on forces.  Been playing DW Assault wrong, it is only one, they ALL come in at once, no choosing for each unit...  Still, turn one, good odds on the lads coming in on turn 2 to support...  Azrael if I can find some points for a Ravenwing squad I guess for the extra Homers...

2 Squads of PA Troops...  8 Bolters each, Flamer and Missile Launcher w/ Flak rounds.  Probably should mention that I am bringing a Command Squad as well...  They'll have the Banner of Detestation and ride in my Land Raider Crusader.  Now, as I am reading it, the Hurricane Bolters are listed in the Codex as 3 twin linked Bolters that fire as a single weapon...  And the Banner makes the Bolters Salvo 2/4...  Being Vehicle Mounted, they should always fire as if stationary.  So 24 shots/turn, twin linked, and the 2 squads (4 if Combat Squad) of lads on the outside to be a buffer...  LD 10, Stubborn, with the potential for 32 more Bolter shots each...  Yes, I COULD bring more, but I am honestly more concerned with things not easily brought down by Bolters ..

Deathwing Squad, maybe 2...  Or one and one Ravenwing Squadron to give me Homers and a fast moving platform...  Maybe they park in front of the LRC to take advantage of the Banner for the start of the game... :-)  Does sound like a bit of fun...  Bonus they're ALL Troops, can throw down a metric crapton (Yes, the Metric one IS bigger) of fire...

Yeah, posted quicker than I should have...  In the LRC and attached to the Command Squad will be a Techmarine...  Thought it was a bit light...  So, depends a bit on whether the Hurricane Bolters are counted as "Bolters", else I can just bring a standard "Godhammer" class Land Raider for the TL Las Cannons...  Am feeling a bit light on the AAA/AT firepower...  But I may just be paranoid...

Tuesday, January 22, 2013

Ah, Campaign games...

Yeah, remembering again why I do not like GW's campaign games.  There is almost never any thought given to "balance" or anything of that sort.  The game last night illustrated it very painfully.  And I am most certainly NOT faulting the players for running armies that exploited the poorly written rules for the scenario...  Just that Fliers, which are already "somewhat overpowered" got a bunch of bonuses and Reserves being able to come in anywhere on the Station meant that people bringing in late reserves were able to simply walk on and take Objectives...  Things like "Send in the Next Wave" for the IG were REALLY powerful as the 30 man unit could just keep walking in wherever they wanted, fire their now with Rending las guns, kill a bunch of things and then die to reappear next turn somewhere else...  Yeah, Rending for all attacks EXCEPT against Necrons and Demons...

Just poorly written and unbalanced rules.  Not a major problem if you are doing this as a "beer and pretzels" thing with a group of buddies, and since that appears to be the GW philosophy for most of their stuff, unsurprising.  Problem if you are wanting to inject this into a competitive league where there is money on the table.  Mind, I am not stressing/stressed about this, if I happen to win, great, else as long as I have fun playing then I consider the league fees to be money well spent.  This was not a fun game.  One of the reasons I stopped playing a lot of Privateer Press league stuff, the scenarios were, to put it nicely "poorly written".  Just led to games that were no fun whatever for one or both players.  Kind of easy to burn out on a system when you pay to play, must play with their models (no proxies/3rd party stuff allowed) and then feel like you get thrown into a game you cannot win, no matter what.  NOT the situation in the 40K league, we're all about proxies, 3rd party stuff is fine, etc...  Just that some of these special ones like this just kill off a lot of the "good feelings" we get from playing most of the games.

Anyway, back to 1850 games next week, so I can actually field a regular army...  Looking forward to that.  I might even get to play :-)

Sunday, January 20, 2013

750 DA for the "Crusade of Fire" space station game

Well, we're playing the "Space Station" game in the Crusade of Fire campaign tomorrow...

Playing DA, I do not have much choice...  I more or less need Belial to keep my Deathwing Troops (Yes, I could bring Azrael, but...), so that eats up 190 of it right off the top.  Filling out one DW squad, 440 points and I need the 2 heavy weapons and a number of the Storm Shields...  So that's about it.  I COULD skimp on the squad, bring 2 5 man Squads, or maybe even bring a small Assault Squad.  The special rules for the game include things like movement being like Jump for normal Infantry, if they are Jump, double move...  Minus side, Difficult Terrain test, but potential 24" move for Jump Troops?  Thinking the BA will be WAY too fast for most people to react to in this one.  Jump Terminators might be amusing...  But one of the other rules being a 6 on the "to wound" makes it AP 2...  Just thinking this will suck for me.  And considering that Chaos gets free Demos squads every turn to appear and assault...  Has the makings of a REALLY short game for my lads.  Looking at maybe 11 bodies on the table, and the potential for everything Rending...

Most of the other rules for me are less relevant for me with most of my lads coming in via Deep Strike/Teleport in any case...  Belial does not miss his, and has a Homer in the event I bring 2 Squads and want to keep them together.  Guess we'll see, but my list is more or less fixed...  Have to say these small games are the most difficult for me since I can only being a little...  Just concerned that there will be NO balance in the game as no one can bring effective AAA if fliers are allowed...  And hordes are just going to be silly...

Thursday, January 17, 2013

Thoughts on the new DA codex/FAQs...

So, got in a few games with the new book, and overall I am VERY happy with the book and the overall direction GW seems to be taking with the Chaos and DA books...  Assuming they continue this going forward of course...

The book itself has a good number of options, many of which seem viable as Army builds.  My "Subtle, like Sledgehammer" build of the Deathwing Assault is REALLY good now.  Belial and Azrael both open up Deathwing Terminator Squads as Troops, and Azrael also opens up Ravenwing Bikes to match Sammael (Master of the Ravenwing).  Focusing mostly on Belial for me, he went up in cost from 130 to 190, but the new Deathwing Assault (DWA) rules are REALLY good.  I ran him with a DW Command Squad, but I do think he would be better off in a line DW Squad...  His precision assault combined with the twin linked shooting the turn they deep strike in means I can really simply place the DW Squad 1"away from, say, a Scout Squad hiding behind the Aegis Line and fry a bunch of them.  Oh, and Split fire means we can ALSO shoot at something else altogether :-)...The Command Squads is nice, but not scoring and fixed at 5 seems like it is something for larger games...  The Apothecary is nice, the Company Champion is REALLY good (Str 7 AP2 weapon?  Yes, please...  And just +5 points?), but a single Heavy Weapon and just not THAT much weight of firepower means this just might not be the normal route for me.  DW Knights are another interesting one...  Their weapons are modified Power Mauls, so Str +2, AP 4...  Except against their Preferred Enemies, Chaos Marines.  They get -1 AP...  The Flail used by the SGT here IS AP 3 to start, so he could be a Terminator killer if it came to that...  Storm Shields, Hammer of Wrath and +1 T if they are in BtB with 2 others?  Not much more expensive than my "line squads", but no shooting at all and no way to make them Scoring would I think make them an expensive "linebreaker" unit...  I can see using them, and probably running them in a Land Raider Crusader...  If I were playing a stupid expensive list, I might give them the Banner of Devastation turning the Bolters to Salvo 2/4 weapons...  Park it in the middle of 3+ squads of Tac Marines for the sheer number of Bolter shots as I park on an objective.  Dare them to let me charge with the Knights after they make it through the firepower...  Silly, expensive, but might be amusing...

The other thing I am really liking is the ancient Missile Launcher getting Flak...  Yes, you have to pay to upgrade, but silly at this point NOT to.  Seeing a lot of fliers and looking like more are inbound soon.  The FAQ change limiting casualties to only include models in range of at least one weapon also makes inclusion of a Heavy a good idea.  It does not need to hit, just be ABLE to cause a casualty out to 36 or 48" range (AFAIK, I could be wrong, going from memory here), and having the ability to slap down a 5 man squad with AAA in the form of a ML seems like a good thing.  Down side, you might well be giving up "First Blood" playing with a min sized squad and the Chaos Heldrake is now REALLY powerful (no cover on vector strikes and the AP 3 heavy flamer has a 360 arc)...  Conceivable that one simply flying over could wipe out or almost wipe one while the Flamwerfer toasts another.  Since my only other defense against that is "gee, I hope he rolls lots of 1's" or perhaps a Bastion?

Have to admit the Bastion is growing on me.  Yes, it is a death trap if someone brings a Melta or similarly armed unit down specifically to deal with it...  But it is also a good way to get AAA with a quad gun or heavy laser.  And a squad inside could occupy and fire the Heavy Bolters and shoot their own weapons as well.  So Flak missiles and the Las Cannon probably for me...  Dunno :-)  Hobby budget for the month blown getting the DW Command box and book...  But given measurements I HAVE a full shop downstairs...  Hmmm...

Oh, and have to say that the DW Command box set is one that is certainly well worth it.  Especially if, like me, you have an existing DW Army, and maybe more than a few Terminators around to modify.  3 full sprues, options to make the Knights, Command Squad and normal Deathwing...  Including ALL of the possible options like Heavy Flamer, Assault Cannon, Cyclone Missile and the new Heavy Plasma...  Neat, and I am betting that I will use every piece in the box converting a large number of my existing DW models as well as piecing together the 5 that come in the box...  This one I do think is well worth the $60 price tag, I can't say the same for the new speeder variants or fliers...  Maybe it is just my bias of not really liking the model in the case of the Speeder or the completely underwhelming game stats in the case of the flier.

Free ranging ranting, moving from the cost of the Fliers to their in game use...  I think the recent fliers, in general, are costed out pretty well.  Not too horribly overpowered and relatively easy to deal with.  Exception being the Chaos Dragon...  Playing normal Marines, I do not really have a good way to deal with it as my Crimson Fists found...  Deathwing are less vulnerable, but I dread bringing my Grey Hunters out of hibernation.  Conversely, my IG probably worry the least about the Drakon...  Losing d3+1 models to flyby and then a single flamer?  "Eh", they take worse casualties hitting the mess hall...  The issue I have is with the older ones that got "Flier" tagged onto them and some of the Forgeworld ones.  Vendetta/Valkyrie is VASTLY undercosted for the new rule set...  It was too cheap in 5th before becoming a Flier, now looking around at the competitive armies it is unsurprising how many are included.  Have to admit that sort of stalled out my drive to make my Steampunk "Airship" versions.  Really not wanting to just be one of the crowd there...  So, still building them, just pushed back a bit on the workbench...  The Forgeworld stuff is going to be problematic I think.  AV 13 fliers with twin linked 5" template Melta weapons?  Maybe a bit too much, being completely immune to a lot of ground fire...  And the dirt cheap weapon platforms in the Aero book...  No one using them locally yet, but I have to admit they are becoming a major temptation for me...  Hyperios ADA Btty and the Contemptor DN's are both thing I would use in an instant...  I'd ALMOST feel bad using some things like the Land Raider immune to Lance and Melta, so those are likely out...  But the ADA Btty would be something CHEAP points wise I could throw together myself...  35 points/platform for the Str 8, AP 3 Skyfire, Interceptor missile?  Btty of 1-4, and potentially split fire?  Hmm, let's think it through...  No, really no need, it is really almost too good in and of itself with Interceptor being able to fire at things arriving from Reserve, so Drop pod troops, flankers, etc...  Almost never going to be a useless investment...  Thinking I can put my Whirlwind missile packs on a platform for use as this...  So, will have to get the ruling about "homemade" Forgeworld rules units... (edited for spelling, slipped back to Scottish I guess for a bit...)

Saturday, January 12, 2013

New Dark Angels...

So, picked up the codex today at the Gopher :-)  Looking good so far.  I was using Belial, or the Consecrator's equivalent to make Deathwing Troops.  The 5 man squads were pretty darn good so was pretty hopeful they would at least NOT mess that up...  Nope.  The Terminator squads are a bit more expensive, but I can get 10/Squad, they are Twin linked on the turn they Deep Strike in, can still mix in TH/SS and LC with the shooters... Oh, and they can split fire as well...  And the first actual NEW Terminator weapon since the RT era...  We can get a Plasma Cannon :-)...  Not really all that great an option I think overall as you cannot snap fire or shoot at Fliers...  But I'll be modeling at least one to give it a shot as it were...  Might work well given the "foot" heavy focus that this edition seems to be having at least locally...  Belial himself has gone up in points from 130 to 190, but there are a LOT of new rules for him...  His squad does not deviate on Deep Strike, he gets precision shot on a 5+ rather than 6+, he has a Teleport Homer, 4++ save and his sword is fleshbane (wounds on 2+ like the Eldar Witch Blades)...

Azrael makes the Ravenwing and Deathwing Troops...  Gives his squad a 4++, gets to choose his Warlord trait from the DA specific ones...  Pretty powerful, and coming in at 215 points he is NOT bad at all...  Longer term, I will definitely play that force...  Maybe the 1-2 punch, but that is 400 points for my army...  Doubt I could go for that...But still, one or the other I think and I will have a pretty darn good force to lead out my lads.  I am also thinking that a Bastion will probably be used :-)...  Park the objective there, a squad of Deathwing with him for the 2+/4++, FnP, Fearless, Split fire?  Good luck getting them off the Objective...

So, more to read, and a bunch more to paint I guess...

Sunday, January 6, 2013

The next batch...

Well, here's the next batch of the lads on the way to get the Minwax/Matte coating...  Oh, and one of these things is not like the others :-)





Random ancient High Elf in there to test paint scheme...  Guess I will be painting up one of the ancient Elf armies I have around, I had High and Wood Elf armies in the ancient times...  Not thinking that Warhammer will start up any time soon, but these things have been around here bloody forever and something to break up the monotony of painting the Redcoats...

I also threw together one of my ancient "Assault Marines"/Grey Hunters with my new paint scheme for my old Wolves...



No REAL plans on redoing the Wolves in the short term, but I am pretty happy how this one came out so I think I have my basics set for them.

Also gathering up my Consecrators (Dark Angels)...  I had almost forgotten about the ancient "beakies" I have for the Consecrators as they probably haven't hit the table since 2nd Edition...  But another 50 or so "Basic Marines" to go along with my 60 or so Terminators.  So, really no matter what the new book has in it, I am set for "basic troops"...  Curious what the vehicles and Aircraft are going to do, but seeing the price tag, well...  Not likely I'll be picking up a lot of them...


Wednesday, January 2, 2013

Redcoats everywhere...

Well, getting over the plague again...  I didn't get hit nearly so badly as my wife and kids, but that did kill a lot of my "hobby" time...  So, just got back to painting a bit last night and I got the main hull cut out of press-board for the Airship...

Another random "concept" shot:



Oh, got a new phone last week too, and it does take some amazing pictures...







The lads are coming along, still not COMPLETELY bored and burned out...  Still have yet to actually play the army in this edition though...  Played against it a fair number of times, and I think this codex is certainly still among the more powerful ones.  Getting the vehicles repainted in the "Brown Violet" (what I used to call OD Green, Vallejo Flames of War paints), coming along slowly as I am focusing mostly on the "Light Rifles" for the moment.  I do not have any particular doubt that the Armored Division approach is still insanely powerful, at least in our local scene...  So filling the ancient Armory/Chessex figure case with repainted and sealed minis...  And realizing that I'll be filling 2 cases for my Infantry alone...

All of this is just in time for the DA codex to be released...  I'll be dropping by the Gopher later to pre-order/pay for one...  So, looking like one of my 2 4th edition Codices  will be updated...  I'll be in my "Wait and See" mode for this as well.  I HAVE a giant Deathwing based force already, if the Terminators are viable still as rumored, might be breaking out my Consecrators for a bit while the Praetorians get redone...  Will likely be fabricating weapon swaps and doing more magnets as I see what I can actually field in the new era...  Guessing my old standard 5 man unit of 3 TH/SS, 2 LC with one having the CML will not be allowed...  I am kind of hoping (though really doubt) they go back to the 2 HW/5 man Squad on the Terminators and that the Assault Cannon drops a LOT in price...  :-)  I still have a bunch of them, and for nostalgia reasons I still fielded them in "fun" games...  Counting on "roll lots of 6's" to do much of anything against modern armies just doesn't cut it in a more competitive force though... Just my opinion of course, I'm just an Engineer, what would I know :-)  I guess we'll know for sure in a few weeks...  This stealth product drop just HAS to drive retailers nuts...  To announce it officially less than 2 weeks before it ships?  Seems "less than well thought out", but again, Engineer, not business or marketing, so these things are likely beyond my poor comprehension :-)...

Friday, December 28, 2012

Air Assets and Bases...

Well, beginning to get the Airships built...  Stealing the idea/inspiration from

http://22ndpraetorian.blogspot.com/2010/08/air-mobile-building-air-assault-platoon.html

but going slightly different in a few respects...  I am basing mine on:

HMS Aphid Class, HMS Wasp


Though the HMS Dauntless might be an interesting one as well...  Have to see what I feel like doing...  Space 1889 for the pictures of course, thought that particular style fit the Praetorian IG.

I have a bit of free time in the shop with no one else around :-)  So, being given free reign over the scrap wood there and all the tools to knock out a mess of 60mm bases and a few decks at the least...  Press-board seems like it will be light enough and certainly sturdy enough to base the model on.  I have balso scraps to build the deck house and make planks I think for the deck...

But first things first, realizing I need another dozen or so bases for my mass o Heavy Weapon crews...  Guess I never really considered just how MANY of them I really could field...  Plus side, with the drill press I can knock them out really quickly once I get it all set up...  Thanks again to Eric for the attachment for thet!

Sunday, December 23, 2012

Well, hobbies stalled for the moment...

Well, Maggie has Pneumonia and both of the little girls are ill...  Flu for them I think...  And I am feeling like crap too.  Way behind on Christmas preparations and  family coming in tomorrow...  Yea...

Kind of stalled out on the hobby stuff this week.  Got my Heavy Bolters with barrels extended and now they are "Auto Cannon MK II" :-)...  So, guessing I will have a big blob squad with 3-5 Auto Cannons and Grenade Launchers.  Ad Hoc AA fire with "Bring It Down" to twin link the shots, and I should be able to throw down a GIANT footprint to keep my last army off of my tanks.  Having played the Air Assault force I know quite a bit about how to defend against the Meltas dropping out of the sky...

Now, I just have to get the bloody army reassembled and painted...  20 fully painted, and several times that number "mostly"...  I have a dozen or so of the 60mm bases my old friend Eric made for me, and I have borrowed the tool with which to make more...  A project for next week.  Along with the hull for my Airship...  Not sure what I'll name the first of the series, but I suspect I'll be making at least 3...  Maybe as many as 9 if I REALLY feel like being a jackass :-)...

Monday, December 17, 2012

"Am I Stupid?" Apparently :-)

The repaint of the Praetorians continues apace...  20 fully painted, another 80 or so in various stages of painting.  All of them have paint on them, stripping complete, kind of glad I never really finished any of this before with the watercolors coming off in the industrial strength de-greaser.

Now I just need to come up with an army to play :-)  Oh, and decide if I am fielding the "Hydra", building the Airship as a Valkyrie/Vendetta, tanks, etc...  Ogres are pretty much out I think unless we go to sill high point levels.  They don't die easily, just no sure they DO enough to justify their cost.  Artillery, yes...  But how much I guess and will that be my focus?  Powerful, but I think boring.  I snagged a 1/32 scale WWII M-16 to use as a stand in Hydra.  Looks OK, and with my repainting the vehicles in WWII American colors, it fits...  The M-2's (.50 Machine guns, M-2 Brownings, the track had 4 of them in a turret, set up for AA support of the Armored columns) are a bit small for "40K scale" so will swap them out in the long run.  The 4 M-2's will become "Heavy Stubbers" on other vehicles.

Airship project is getting revived too...  I'll have access to the shop over break so will be cutting the pattern for the hull out of a this press-board or the like.  Going to be a bit different than the other versions out there as I am basing it on a Wasp class flier rather than the Aphid I think...  A bit longer I think, but it should look OK when I get her done.

Sadly, I also repainted one of my RT Era Assault Marines as a Grey Hunter...  Looks pretty good, and I think they'll get the same treatment once this project is done or I just move on :-)...

Friday, December 14, 2012

Heavy Bolters, is there a point?

Quiet day here as finals begin for the University...  And it is a "No Change" period for IT, so more or less just sit tight and hope nothing major breaks...

Got me thinking about Heavy Bolters though...  Mind, I've been using them since RT, and in the ancient times they were certainly weapons to fear or at least respect.  150 points bought you the Imperial Army's 10 man Squad with 5 Heavy Bolters, I can't remember what the Squat Thunderers were, but I think they were sub 100 points for the 5 Squat Squad of all Heavy Bolters...  The change went from "keep firing until you miss or fail to wound" to 1 die for the rate of fire...  "Special" d6, jam on 1 face 2x1, 2x2 1x3, so 1-3 hits averaging in the 1.5-2 hits...  Oh, and it was Str 5 -3 save modifier, so the vaunted 3+ save Powered Armor (with flak in the old rules) went to a 6+ save...  Not so good if you were a Marine really...  Now it is Heavy 3, so three shots at least.  Not horrible, but then the 3+ to wound most things followed by the 3+ save or the 3-4++  cover save and in some cases then the FnP save...  I just do not see them killing enough really to justify a large points investment.

Yes, the new rules DO allow me to move and snap fire, and I can keep specific models not moving so Heavy Weapons overall are a bit better...  And on the odd chance they snap fire into something Charging me, that might be nice too, but...  Nothing to count on I think...

The Marine Scout one IS cheap(ish) and has the optional fire mode where they throw out a small blast template, wounding on a 2+...  So at least against a lot of things I CAN throw out a wound or so...  'course, most of the really nasty things like that also have good saves and multiple wounds and I get one HB/Squad there...  NOT so effective, might get me a snip kill combined with Sniper Rifles, but even then...  "Eh", in almost all cases the Missile Launcher is at least as good, mostly better.  So, "Neat", but still I'd consider it a failure...  I happen to HAVE a half dozen of the damn things, so likely continue to field them in my CF army, but...

For the IG the situation is similar, but...  In a HW Squad 5 points buys me either a Heavy Bolter or an Auto Cannon.  Heavy 3 vs Heavy 2, 36" range vs 48" and Str 5 vs Str 7...  I hate saying it is a no brainer, but the Auto Cannon just seems better all around.  Higher range, better Str so CAN actually pose a threat to vehicles heavier than AV 10-11...  Really only loses RoF, and that is I think OK given the extra 12" range and STR.

Sponson mounts I can see just to add weight of fire.  But, really?  15 points in some cases for a weapon that has to be fired at the same target as the main guns?  Eh might be an overstatement except for the Valkyrie/Vendetta with the Flier rules allowing 4 weapons to be fired as normal...  I guess if I have points to spare and need an anti horde option...

Otherwise, Marine Dev Squads?  Anyone actually field these?  I certainly wouldn't...  Long Fangs are not bad and I bring one or two HBs to allow them to split fire and take down Infantry targets and to be frankly "red shirts" for the rest of the Pack...  These are the first losses, nothing personal :-)...  On my Attack Bikes? Maybe, if points are short for the Armies it makes a difference, but frankly with the Multi Melta being an option, again why bother asking?

Got to say, the Heavy Bolter was one thing I was hoping would get changed with the new edition, but it remains more in the "why bother" bin.  Anyone else have anything I am missing here?

Rambling and caffeinated...

OTOH, LOVING the Google Nexus 7 tablet...  Easy to carry around and does almost everything I need to so on a mobile platform...

Thursday, December 13, 2012

The repainting project continues...

Well, it looks like I get through about 15-16 things before I get tired of it :-)....  Well, 30 pairs of boots last night.  And the irony of that many boots being done by someone who spent 8 years playing Army and successfully avoiding shining boots...  Being in a line combat unit, this was NOT important at all.

I had also forgotten that each Platoon could have 5 Heavy Weapon Squads...  And realizing just how many Heavy Weapons I actually have...  Could be completely useless, but planning on bringing at least one Mortar Squad, one Heavy Bolter Squad and one Las Cannon Squad to go with my standard Missile Launchers  Mortars I figure will just sit on a back edge and be annoying.  Heavy Bolters will just throw out the 9 shots/turn, figure they will be a low priority target for a lot of the people I play against...  Well, at least until I get around to converting them to Autocannons...  Guessing the AC will be far better than the Heavy Bolters. But then I only have 3 of them I think, and they're in the line Platoon...

Still need a way around the low LD for them to get orders, so the Lord Commissar might be making an appearance should we go over 1500 points...

Tuesday, December 11, 2012

Finally a few pictures...

Stole the wife's phone for a bit :-)  Thinking this month is the time to upgrade my POS phone, and the one she has is nice...  Though have to admit I am spoiled by my Nexus 7's ease of use and inter-operability with my computers...  But in any case a few of the "work in progress" shots...





Not great pictures, and I'll have to get some with the zoom to see if I can capture some actual detail.  The SGT with the light green base is one I base coated a year or so back the last time I cycled through my "Zulu" phase.  Have to say, after the basecoat, the Minwax and Matte spray really changes it from a "eh" paint job to something that at least looks good on the table.  So, just another 80+ to go :-)

Oh, and repainting almost all of my Vehicles...  From the ancient RT era "Death Chicken" class Sentinels to the various AFVs...  Ogres as well probably.  I know they are not popular in various internet blogs, but locally, having a good, solid "Linebacker" unit is really nice to have...  But once I get all of my Heavy Weapon Squads painted up (yes, I still have blisters of them), might drop them for a straight "we just shoot things" army...

Monday, December 10, 2012

Repainting Praetorians...

Keep forgetting to take a camera or my phone downstairs...  Stripped and repainting the lads.  My first squad is done with the base coat and going with the "dipped" method.  Kind of like the Army Painter stuff, but using the Minwax and a Matte spray...  Saying that, growing up in the 80's, the Matte spray is hair spray of course :-)

Have to say the lads are turning out pretty darn nicely, certainly compared to their original "hey, it has 3 colors" paint for RTT's back in the 3rd edition era...  I know I had 2 Leman Russ tanks at one point, but have only found one so far...  Looking at snagging a 1/32 scale Lee/Grant to see how close it is...  Might end up modifying them if they are close.  Also looking at getting one of the Airships I was working on a while back made with some of the wood and the shop in Psych...  Might work out, at least be a VERY different Valkyrie/Vendetta...  Going with a WWII American paint scheme for the vehicles I think...

Tuesday, December 4, 2012

Praetorians next?

Back to painting something different for a while I think...  Back to one of my ancient armies.  Might even get a bunch of them FULLY painted as the "base coat" has taken 15 years :-)...





:-)  So, back to some of my ancient IG...See how long before I get absolutely sick of painting the same figure over and over...  But the Light Rifle Company concept I think will be a fairly powerful one in this edition, provided I support it well.  And the IG codex is insanely customizable and VERY powerful if you feel like going in a specific direction.  Me, I was always a fan of heavy weapons and Artillery.  Never did server in the Artillery, but I did a fair amount of the "Call For Fire" as an NCO in a line combat company...  So, unsurprisingly I have a fair idea HOW to use Artillery, Tank support and combined arms tactics...



Got in on the Kickstarter for the Stormtroopers (http://www.kickstarter.com/projects/dreamforge-games/something-wicked-this-way-comes-crusader-plastic-m) here, so I have some what I hope are good "stand in" models for my Veterans and Storm-troopers...  So at the very least I will have something completely different to paint, when they arrive at least :-)...

Looking at repainting the vehicles I have from the "sand" scheme I have for most of them to something different...  Might have to go for something "brown-violet" and make them look like WWII American vehicles...  We'll see I guess...

Monday, December 3, 2012

Wow, Crimson Fists for the Win...

Wound up on table one against Mark's really annoyingly tough IG army to determine first/second for the Tournament...  Have to admit I was a bit surprised, I somehow skirted my "bad" matchups and by playing hyper aggressive I think I surprised the Danville players.  They really didn't expect the Drop Pods full of scoring Sternguard dropping right on top of them, and the Thunderfire Cannons are just REALLY effective against Infantry based Armies...

Game one I played against Noah's IG force, but it was at the 500 point level...  Sternguard dropped in, got "First Blood" by offing his Platoon Command Squad before dying...  Was the game winner for me.

Game 2 I wound up against a Tyranid force @ 1000 points with a Swarmlord, Flying Tyrant, Tyrvagon (?  Spawns more termigaunts), a few other things...  Had 2 full Scouts Squads (one sniper, one HtH/Shotgun), Thunderfire and the 2 Sternguard Squads (5 man each) with Pedro Kantor.  I think had the Tyranid player played it a bit more aggressively, I would have been wiped out.  My reserves waited until turn 4 to arrive, so it was a hard fight...  Surprisingly I did a LOT of damage with what I had though, so when the second wave hit, they claimed an objective and killed the Swarmlord getting me to a draw with a LOT of things killed...  Well, dead Tyranids at least.  I had surprisingly few casualties given the army I was facing.  Thinking back more on it, I REALLY think that had he moved up to engage early, I would have been wiped out before my reserves arrived.  But the Draw was enough to advance me, keeping me without a loss, and raking in a LOT of tiebreaker points.

Game 3 was a bad matchup for the kid I faced.  He ran a BA/Necron list with a big Fortress setting him back 250-280 points...  So, he was starting down points, and he was REALLY not ready for an army as aggressive as mine.  Having said that, the ORD missile swarm was REALLY powerful.  Not sure it is worth THAT much, but I think I could have used it a lot better...  He also had Mephiston and some big named Necron character, so 3 things that were REALLY expensive and hard to protect.  Drop Pod hit, Heavy Flamer alone almost wiped the min size Necron Troop squad, and took the Cron Lord to a single wound.  Second Sternguard Squad was what killed off Mephiston.  SO many Plasma and Melta shots, and no INV save or Cover save for him...  Unfortunately, I shot off all of my Meltas against Meph and to kill the Las Cannon/Dev Squad...  Building explosion is BRUTAL...  The Dev Squad ate something like 15 STR 6 hits when I melta'd the building they were in...

So, on to the final game on table one...  Mark's IG force ran the field against some of the armies that I could not have dealt easily with in Necron and GK mostly...  OTOH, I could almost guarantee killing a lot of KP if this was what it ended up being or at the least killing off the things he had to hold objectives...  I think this was probably the thing that lost it for him.  Sternguard dropping in with Heavy Flamers meant that the Infantry screen melted.  First Blood, Warlord death  and going up in KP almost immediately meant I more or less needed to be wiped off the field for him to win.  Sniper Scouts had no targets, but they hid and preserved their KP...  Thunderfire Cannon were useless after Turn one, but the Techmarines were huge....  Flamer, TL Plasma Pistol, dual Power Fists?  Works really well...  BUT having said that, I think that this is the last time I field 2 of them...

Got to say, I'm kind of burned out a bit.  Going to take a week or three to see what happens I guess.

Friday, November 30, 2012

Tournament this weekend...

Going to be a strange one...  1500 point list, but the first round is 500 points from this list, next round at 1000 points then third and fourth at 1500 points...  So running my Crimson Fists, the 500 is going to suck in so many ways...  1000 and 1500 at least I have an army I can field a coherent force, the major things I simply cannot deal with are things like heavy flier armies...

Hordes might present a slight challenge, but the dual Thunderfire cannons are insanely powerful against them...  Especially with my ability to target specific things like command squads, specific models...  Dark Eldar are also going to be hard, but I don't think Mike will be there with his vehicle swarm and insane number of saves...

Bringing:

Pedro Kantor
Sternguard Squad (10, HF, 7 Combi Melta, 2 Combi Plasma, SGT w/LC, Drop Pod w/beacon)
Sternguard Squad (10, HF, 6 Combi Melta, 3 Combi Plasma, Drop Pod)
Scout Squad (10, Cloaks, HB, 9 Sniper Rifles)
Scout Squad (10, CCW, Shotguns maybe?)
Thunderfire Cannon
Thunderfire Cannon
Aegis Line w/ Quad Gun

Comes in at 1500 points, might swap the quad for the Las Cannon...  Just the raw killing power might be nice, total lack of long ranged AT firepower.  Also missing the FT's ability to just MOVE.  Jump Troops, Drop Pods, Fast Vehicles, I could move across the field so very quickly, and that was hard for a lot of people to deal with.  This army shoots.  Shoots a LOT, and fairly well...  And has a potential for 8 Scoring squads, not including the Heavies in that one mission...  Stubborn too, so more or less you have to kill them all to get them off of an objective.  Really liking the army so far, just worried about fliers as I have no real answer yet...

Guess we'll see how it turns out, need to finish up some detail work and the like, but pretty ready to go...

Tuesday, November 20, 2012

A Draw @ 1500 points :-)

Well, played against Mike and his Dark Eldar...  We played 1500 points, I brought my list with the 2 Scout squads (1 Sniper, 1 CCW/Pistol) and 2 Sternguard Squads in Drop Pods backed by 2 Thunderfire Cannons and a Whirlwind...  He brought a fully Mechanized force with Warriors/Zombies/whatever the basic guys are with the Homunculus  in Venoms (3-4?) and 2-3 of the Elite squads in Raiders with 4 Blasters/squad and 2 of the Heavys with the 1 DL/2 Disintegrators...  Oh, and a Void Bomber...

He got first turn, killed my 2 Cannon and stunned my WW...  But Techmarines survived denying him "First Blood"...  My Sternguard dropped in, DID kill one of his 2 heavy "Screw you Marines" tanks, but failed to off the second with a series of amazing 5++ saves :-)...  Running theme for me this game, my Melta simply bounced a lot...  So, First Blood to me, and that was what got me the Draw.  Game ended on Turn 6 with my single surviving Scout SGT holding one Objective, one of his Warrior Squads holding one, and a bunch of dead bodies piled around the 3rd...  Both lost Warlords, and he killed the sole surviving Sternguard in his own DZ to deny me Linebreaker...  Of course my Whirlwind failed to kill his 2 troops in the open to deny that to him :-)...  So, a VERY bloody draw.  Good game though...