Got in another practice game against Tony… It was S&V all around as both of us were
bringing 2 Large Base ships… He had a
YV-666 and Dengar in the Punishing One.
Not 100% on the exact loadout, but I know Bossk was on Latts Razzi’s YV
and Dengar had the Punishing One title along with an Unhinged Astromech, PTL
and a K-4 Security Droid… Pretty solid
build.
I fielded:
Jumpmasters 2 (100)
Dengar — JumpMaster 5000
|
33
|
Predator
|
3
|
Zuckuss
|
1
|
R5-P8
|
3
|
Engine Upgrade
|
4
|
Punishing One
|
12
|
Ship Total: 56
|
|
|
|
Tel Trevura — JumpMaster 5000
|
30
|
Deadeye
|
1
|
Proton Torpedoes
|
4
|
Extra Munitions
|
2
|
K4 Security Droid
|
3
|
R4 Agromech
|
2
|
Dead Man's Switch
|
2
|
Guidance Chips
|
0
|
Ship Total: 44
|
|
|
Tel was solid… Dengar
died to his own Droid being overzealous with the counterattack. I am REALLY liking the Proton Torpedoes. Almost a guarantee 4 Hits/Criticals… Zuckuss was not used at all. One thing I noticed was a definite lack of
any sort of Defense really. The 2 Dice
are OK but frankly there was always one or two Damage getting through… And as most people know, the Green Dice are
the most fickle out there J… The YV died first… The big ship just does not trade fire in a
toe to toe slug fest with Dengar well. 6
Shields and 6 Hull just get melted through quickly these days…
Tony focused on my Dengar, and it seems the right idea… I killed his YV while he was tearing my
Jumpmaster apart… As I said, my Dengar
died to R5-P9 as I was zipping away… Not
sure if I wound up shooting back, need to remember that as I fly in the League
event… But in any case, Torpedoes from
Tel and finally just a long shot from just the 2 Dice Primary turret… Had the Target Lock, so figured that I’d get
one back by doing a green… Worked, got
the hit in and his 4 Dice evade came up a blank…
So, need to figure out a few tweaks I think…