Well, that was a “less successful” league outing for me J… Wound up going 1-2 with one complete (100-0)
victory, one close loss and one total loss (0-100)… I flew against Rob (? I think, good guy, a
regular, I am just terrible with names)…
He had 2 of the Jumpmasters like me and a YV-666 loaded with Bossk crew
and the usual… He did have Plasma
Torpedoes rather than Protons loaded out, which I think was not as good… He did strip one shield, but the additional
accuracy and Criticals I think are far better…
This one I lost, but it was very close.
Second one was against a Rebel list of Poe (R5-P9, AT?),
Corran Horn (R2-D2, other) and an A-Wing PS1 Pilot as a blocker… One of the Aces had Lone Wolf, but they were
flying in close formation… I essentially
rushed the Aces, lined up shots on Poe and he disintegrated… The E-Wing lasted a bit longer, but the 2 Torpedo
boats and Talonbane were able to run him to ground quickly… He HAD to keep using Greens to regenerate
Shields, so I knew where he’d be… The
A-Wing ironically lasted the longest, but only because it was no threat. Ran out of Torpedoes, so it was down to
Turrets, but the little A-Wing just isn’t that sturdy…
Last game was against Allan…
Hit Imperial Aces list is REALLY good especially against the Torpedo
Boats… Whisper in a standard Cloak setup
(ACD, Recon Spec, VI), The Inquisitor loaded out and Omega Leader? Not really familiar with the TIE Aces… Could Stress to add an additional Attack Dice… Wired, Comm Relay, etc... This time my Cloak failed early, so my
Ace had no way to reposition after Whisper moved… Was not good.
He essentially rushed in and used Whisper as a blocker to muck up the
two Large Bases and deny actions, meaning I never got off a single Torpedo… Well, that and the consistent ability to
dodge the firing arc… The Turrets did
nearly kill Whisper and the TIE ace though, so the R1 shot it NOT useless, but
not nearly so good as the Protons…
Re-played the lists with me swapping out Kavil in his Y-Wing
with TLT Monday, and I did get off several Torpedoes and actually erased the
Inquisitor (forgot about Guidance Chips, so it WOULD have happened)… Just not in time to do me any real good as all
of my ships were dead or dying at that point…
So, back to the drawing board… The 3 “U-Boat” list did not appear locally,
but the counter DID, and a lot… There
were a LOT of Imperial Ace lists at the League, so I think it is time for me to
go another direction altogether.
First off I might go for:
HeraSabineJake (100)
Hera Syndulla — VCX-100
|
40
|
Accuracy Corrector
|
3
|
Autoblaster Turret
|
2
|
Intelligence Agent
|
1
|
Nien Nunb
|
1
|
Ghost
|
0
|
Ship Total: 47
|
|
|
Sabine Wren — Attack Shuttle
|
21
|
Crack Shot
|
1
|
Autoblaster Turret
|
2
|
Phantom
|
0
|
Ship Total: 24
|
|
|
Jake Farrell — A-Wing
|
24
|
Lone Wolf
|
2
|
Chardaan Refit
|
-2
|
Push the Limit
|
3
|
Autothrusters
|
2
|
A-Wing Test Pilot
|
0
|
Ship Total: 29
|
|
|
This is a better variant of what I went into the Gopher SC
with I think… Now that I actually know
what the Ghost/Phantom rules ARE, makes a lot more sense to use this sort of
setup… Jake in his A-Wing can be annoyingly
survivable, I have used Juke in place of the Lone Wolf for more interesting
damage output, but… Sabine and the
Phantom will likely start and hopefully STAY on the Ghost, but as damage piles
up or I need to run it out, it goes…
Re-positioning silliness and the Autoblaster Turret are there to hunt the
Aces. Solid build, if not too exciting…
Might try something completely different with X-Wings I’ve
never flown…
X-Wing Aces (100)
Poe Dameron — T-70 X-Wing
|
31
|
Adaptability
|
0
|
R5-P9
|
3
|
Autothrusters
|
2
|
Ship Total: 36
|
|
|
Wes Janson — X-Wing
|
29
|
Adaptability
|
0
|
BB-8
|
2
|
Integrated Astromech
|
0
|
Ship Total: 31
|
|
|
Wedge Antilles — X-Wing
|
29
|
Adaptability
|
0
|
R2-D2
|
4
|
Integrated Astromech
|
0
|
Ship Total: 33
|
|
|
Potential PS 9,9, 10 here, with two Regen Aces and the all with interesting tricks… Strip a
Focus, Evade or Blue Target Lock with Wes attacking at PS 10.. Hit or not, this neuters a Torpedo Boat
before it can fire (likely), or at least force another Ace to spend or lose
their tokens… Then 2 other more accurate
Aces shoot… It will be fun I think, not
so sure how it would do in the larger meta, but it does seem to be an answer to
the “U-Boats” and the Imperial Aces… It
will require me to fly really well…