So, looking over a few alternate lists… I am suspecting that the Imperial Veterans
will NOT be here by next weekend (5 June for the event)… I have a few “neat” builds I’ll look into
flying if it is out, but…
That leaves me with a “fun” Imperial build, the Rebel “Bowling
Ball” list or a S&V Aces build of sorts…
S&V Aces 1 (100)
Talonbane Cobra — Kihraxz Fighter
|
28
|
Predator
|
3
|
Cloaking Device
|
2
|
Engine Upgrade
|
4
|
Ship Total: 37
|
|
|
Zuckuss — G-1A Starfighter
|
28
|
Veteran Instincts
|
1
|
Outlaw Tech
|
2
|
Fire-Control System
|
2
|
Tractor Beam
|
1
|
Engine Upgrade
|
4
|
Mist Hunter
|
0
|
Ship Total: 38
|
|
|
N'Dru Suhlak — Z-95 Headhunter
|
17
|
Lone Wolf
|
2
|
Concussion Missiles
|
4
|
Glitterstim
|
2
|
Guidance Chips
|
0
|
Ship Total: 25
|
|
|
This list looks like fun…
I’ve been flying Cobrabane’s ship for a while and it can be effective… 37 points is pretty steep though, and I’m not
sure about it, but the EU making the R1 shot more likely is nice… The Cloak I HAD run with the Stygium Particle
Accelerator, making the Cloaking Device a 4 point upgrade… Effective while it kept working, and the
Evade token was nice, but… This is only
2 points more for something that ALWAYS works…
Zuckuss looks like another solid platform. A S&V B-Wing really. Potential for a 5 Dice attack at R1, barrel
roll and boost… Outlaw Tech to get me a
Focus when I have to do a Red maneuver…
Looks solid(ish)… And N-Dru… I swap out Concussion Missiles for a single
(I hope) 5 Dice Attack with re-rolls and Focus conversion along with the 2
blanks rolling over to hits… Should hit
solid at Range 2-3… The Cluster Missiles
WOULD get me the two 4 Dice attacks, but that also doubles up the Evade dice… I have seen enough of the 4-5 Dice attacks
get that one through on a hard to hit target that I would prefer to minimize
the variance/luck factor… One solid hit
then he peels off to harass a flank for as long as he lives basically… Per my usual list building, it is a VERY
aggressive list based on the philosophy of: close fast, hit hard and if they
are dead, you will not need to worry about defending against their counter… So, “Klingon” basically, or per my call sign “Garau”.
For the Rebels I have:
HeraSabineJake (160)
Hera Syndulla — VCX-100
|
40
|
Accuracy Corrector
|
3
|
Autoblaster Turret
|
2
|
Intelligence Agent
|
1
|
Nien Nunb
|
1
|
Ghost
|
0
|
Ship Total: 47
|
|
|
Sabine Wren — Attack Shuttle
|
21
|
Adaptability
|
0
|
Autoblaster Turret
|
2
|
Phantom
|
0
|
Ship Total: 23
|
|
|
Jake Farrell — A-Wing
|
24
|
Outmaneuver
|
3
|
Chardaan Refit
|
-2
|
Push the Limit
|
3
|
Autothrusters
|
2
|
A-Wing Test Pilot
|
0
|
Ship Total: 30
|
|
|
Gold Squadron Pilot — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Proton Torpedoes
|
4
|
Extra Munitions
|
2
|
Guidance Chips
|
0
|
Ship Total: 30
|
|
|
Wes Janson — X-Wing
|
29
|
Adaptability
|
0
|
R4-D6
|
1
|
Integrated Astromech
|
0
|
Ship Total: 30
|
With the Ghost/Phantom being fixed at 70 points… The choice is of the remaining 3 for the 30
point fill as it were… OR I could drop
the extra Torpedoes on the Y-Wing to make it a Stressbot… But in any case, the Ghost is meant to roll
in fast, seeing a Dial and choosing where to go for the best shot wither with
the Primary or the AB Turret… The Turret
would then potentially get ANOTHER shot at the end, so in most cases I can
erase an Ace with that alone… Wes is “neat”,
but at the end of the day, still just a T-65 X-Wing… Was obsolete in the original movie/game. Good Pilot though and a nice trick for token
removal, but… Y-Wings are “OK” at best
now, I suspect they’ll go extinct when the new IV set drops… The A-Wing is a good one, but still just a 2
Dice attack on a VERY fragile frame.
When luck is with me, he does REALLY well, if not… Well…
IF the IV set hits this next week, then I fly:
SteleRyadOmega (100)
Maarek Stele (TIE Defender) — TIE
Defender
|
35
|
Predator
|
3
|
Ion Cannon
|
3
|
Twin Ion Engine Mk. II
|
1
|
TIE/D
|
0
|
Ship Total: 42
|
|
|
Countess Ryad — TIE Defender
|
34
|
Push the Limit
|
3
|
Twin Ion Engine Mk. II
|
1
|
TIE/x7
|
-2
|
Ship Total: 36
|
|
|
"Omega Leader" — TIE/fo
Fighter
|
21
|
Crack Shot
|
1
|
Ship Total: 22
|
|
|
Tricks and Defenders…
Should be fun. I suspect that the
big “power” lists will still be a challenge, and I frankly do NOT look forward
to flying against Tyler’s Crack Swarm as I think he is the best I’ve ever seen
with that… But, per usual I am going in
with the attitude of I get to play at least 3 games, THAT is a win for me… If I win, great, but…
Looking at running a tournament over at the Gopher at some
point, need to schedule that out with Dave, but again being flexible on it and
not really stressing myself, it will be fun I suspect…