Playing around with the build I had success with:
ARCx2Biggs2 (100)
Norra Wexley — ARC-170
|
29
|
Push the Limit
|
3
|
Nien Nunb
|
1
|
R2-D2
|
4
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship Total: 39
|
|
|
|
Thane Kyrell — ARC-170
|
26
|
Tactician
|
2
|
R3-A2
|
2
|
Vectored Thrusters
|
2
|
Alliance Overhaul
|
0
|
Ship Total: 32
|
|
|
|
Biggs Darklighter — X-Wing
|
25
|
Plasma Torpedoes
|
3
|
R4-D6
|
1
|
Integrated Astromech
|
0
|
Ship Total: 29
|
So, the Barrel Roll replacing the Boost… Slightly limiting without the Boost to pursue
someone fleeing as I tend to dial in ONLY Greens, but not bad. And Biggs with Plasma Torpedoes to try to strip
shields at Range makes him a BIT of a threat.
Mind, the X-Wing is NOT a bad one from a Damage potential point of view… I’ve been getting in a fair number of hits
with that… Still, the Torpedoes might be
better on Thane…
Kicking around a few ideas with the Lancer… I’m pretty interested to see what that ship
will do for me.
Unnamed Squadron (100)
Asajj Ventress — Lancer-class
Pursuit Craft
|
37
|
Push the Limit
|
3
|
K4 Security Droid
|
3
|
Black Market Slicer Tools
|
1
|
Rigged Cargo Chute
|
1
|
Gyroscopic Targeting
|
2
|
Shadow Caster
|
3
|
Ship Total: 50
|
|
|
|
Syndicate Thug — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Unhinged Astromech
|
1
|
Ship Total: 25
|
|
|
|
Syndicate Thug — Y-Wing
|
18
|
Twin Laser Turret
|
6
|
Unhinged Astromech
|
1
|
Ship Total: 25
|
|
|
And:
Unnamed Squadron (100)
Asajj Ventress — Lancer-class
Pursuit Craft
|
37
|
Push the Limit
|
3
|
K4 Security Droid
|
3
|
Black Market Slicer Tools
|
1
|
Rigged Cargo Chute
|
1
|
Gyroscopic Targeting
|
2
|
Shadow Caster
|
3
|
Ship Total: 50
|
|
|
|
Moralo Eval — YV-666
|
34
|
Heavy Laser Cannon
|
7
|
Bossk
|
2
|
Zuckuss
|
1
|
Gunner
|
5
|
Inertial Dampeners
|
1
|
Ship Total: 50
|
|
|
First is pretty standard bull rush with the 2 TLT Y-Wings to
pile more Damage on with. Just need to
get the Lancer close and hopefully put a Stress and Tractor on target. The -1 Agility should allow even the basic 3
Dice Attacks of the TLTs to punch through…
Bonus of loads of Hull to chew through.
Second is a fairly standard 2 Ship build with a Party Bus… Not 100% on the HLC, especially with Gunner
giving me another Primary weapon attack if that misses… But just not worrying about Stress, I can
force a ton of re rolls when I shoot…
Combined with the -1 Agility from the Tractor Beam the HLC SHOULD push
through a fair bit of damage.
Still looking at the Mandalorian Fighters… Probably a 3 Ship Ace build… THAT should be fun :-)…
Work continues… At
this point I am thinking hard about what I stop doing in the "above and beyond" category… I ended up essentially doing 3 people’s jobs
and that is WAY outside the “normal” duties of what my title will eventually
become. That is another thing I’ll
believe when I get the official paperwork.
But since I’m not getting the promotion, I’m feeling a LOT less
obligation to do all the extra work and take on these additional
responsibilities. No word on the other
jobs I’ve applied for, so at this point I’m guessing that is a “no” as
well. So, time to stop killing myself
taking on extra work and responsibility for a promotion that clearly will never
come here. Guess it is time to bunker up
and cut back what I am doing until things start to really break free. I know there are people getting ready to move
and this should get interesting… But
also not really my problem as was pointed out to me VERY clearly in a recent
meeting.