Tuesday, September 13, 2016

Titan X-Wing Fall League Month 2 AAR

Titan Fall League Month 2 AAR

Well, the biggest takeaway I have from the event was that the Y-Wing with EU and the Autoblaster Turret (ABT) it a really solid choice.  I chose poorly and should have played the S&V list with N’Dru instead of the Hired Gun with EU/ABT.  The Y is nothing flashy, but it is solid.  With the combo I was flying I had the one essentially hunt down and very nearly take down ALL of the TIEs in a Palp Ace build.  The Inquisitor got in a shot as PS 8 with the “double damage” critical to kill me just before my 3 Dice with Predator and Focus would have very likely finished him off…  Eh, Cobrabane killed the Shuttle easily in 2 shots then got in the last hit on the Inquisitor.  This will change quite a bit when Fenn Rau comes out “soon”.  The Mandalorian fighter is just a LOT better than the Kihraxz in pretty much every measurable way…  Yes, I trade a Shield for an Agility, but…  In any case, the Y-wing was a solid choice.  In 2 of my games Cobrabane did well, but blanking out on a 4+ Dice Agility roll means he died in my other two…  Eh, dice game, but in order to make him ALMOST as good an Ace as the Imperials fielded, he was 37 points…  Not really worth it.  I DID build this one to take down the Palp Aces with the Shuttle, and it does that fairly well.  Surprisingly well in fact.  But by the time I was in my fourth game I was pretty brain dead and forgot simple things like the fact that Kavil (Y-Wing) was kitted out as a Bomber.  I could easily have gotten in a bit more damage with that, but no…  So, Whisper/Decimator was beyond what this build could handle…  Mind, Kanji’s and Marty’s Rebels DID in fact both take them down, so not unbeatable by any means.  Kanji’s build with the PS 10 Poe was more than a match for Whisper.  The Decimator is still just a big target…  Mind, it DOES have a lot of Hull, but no Defense to speak of…

So, in my games, the Z-95 was ALWAYS the weak link.  Solid for what it was I guess, I should have done the Cluster Missiles rather than the Concussion I guess, but I’ve seen that fail against anything on a TIE frame with 2 chances for the 3 Agility to burn me…  2 x 4 Dice attacks with Guidance Chips only turning one…  Ideally Lone Wolf and Glitterstem making all Focus Hits and getting at least one re-roll each attack is fairly solid, but…  I get at best one shot with them.  Most people see it and kill it quickly before I set up that combo so I swapped in the Concussion for the Range 3 and even more ability to get the one solid hit…  Not horrible, but going against an actual Ace?  PS 7 means that most of them shoot me first and I still only have 2 Shields and 2 Hull…  On a slow ship that does not maneuver well.  If I am going that route…  Well, the Y-Wing was always my favorite fighter from the old movies, followed closely by the B-wing…  So, for S&V, the Y-Wing with the Unhinged Astromech is actually surprisingly fast.

I strongly suspect this is the swan song for the TIE Phantom for a bit.  There are going to be a number of ways to mess with them and they REALLY cannot handle Stress well…  The other Imperial Aces I think are going to change a bit…  The mindless Fel with PTL will be hard pressed to deal with Slicer Tools and some of the things that the S&V ships will be able to bring in.  The Rebels will have a VERY interesting Stressbot MK II in the ARC-170 with Tactician and R3-D2 for the Range 2 silliness.  Imperials have the TIE Defenders that hit recently and despite not seeing ANY this weekend, I suspect they are going to be solid going forward.  The Emperor is still probably over powered with unlimited Range for his effect, but other stuff is catching up.

Might fly something like this next Month:
Unnamed Squadron (97)
Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 34

Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 34

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Seismic Torpedo
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 29



Simple and brutal…  The Y’s have a fair bit of Hull to chew through and are rolling right at someone.  Fenn Rau is the Ace/Jouster.  5 Dice Attack at Range one so it should hit pretty hard…  PTL, Predator or Fearlessness…  Fearless at Range one has the potential (albeit low) for a 6 Hit Attack…  Just adding a Hit result is powerful, but with all of the restrictions?  PTL on a ship that has Boost and Barrel Roll makes for a FAR superior one I think since I can more easily get to Range one and Arc Dodge where needed...