So, looking at bringing the following:
Wolf Priest (Saga of the Hunter, has the 4++, Power Mace)
Grey Hunters (10, Plasma Pistol, Power Weapon, Flamer, Melta, MotW, Banner)
Grey Hunters (5, Razorback w/LC TLPG, Flamer, MotW)
Grey Hunters (5, Razorback w/ TLAC, Flamer, MotW)
Long Fangs (5, 3 ML, HB, SGT)
Wolf Guard (3, Combi Melta, PW?)
Wolf Scouts (Melta)
So, for 1000 points, a lot of bodies and even 2 light tank/transports... Counting on Flank/Behind Enemy Lines to deliver a lot of the lads where they need to go and frankly NOT be on the table getting shot up from the beginning... I'm not really liking the "light" Wolf Scouts, I'd like to throw some more points in there for things like MotW, a few Melta Bombs and Plasma Pistols, but the low points is REALLY a limiting factor here. Guessing they'll be a "line breaker" unit and something to try for a tank/camping unit kill... Still, just 5 guys in 4+ armor, so not something I'd be banking on. I'm much more confident in the 10 man Grey Hunter squad with attached Wolf Guard and Wolf Priest Outflanking. With the now mostly useless "senses", they'll likely come in on the side I want, and 12 guys fully kitted out in actual Powered Armor along with a few Characters to take challenges as needed... Well, guessing it will work out at least once before folks start putting their stuff in the center of the field to avoid my lads... Screens will work too, but really not so sure how often I'll be seeing them here locally for now... Gone are the days of IG "blobs" simply lining the DZ to keep out flankers. More realistic concern is that I may run into an IG (or other) tank parking lot and be unable to get to the important things, perhaps just hitting a Rhino/Chimera before getting shot out of existence... So, like I said, this thing I think has a limited number of uses before the locals at least react and have very solid plans to deal with my one trick Army...
Still, ~20 points left over... I can get Runic Armor for the Priest, I guess 2+ would be nice for him, just not so sure how often really... Another HB Long Fang would fit nicely, or perhaps a Plasma Pistol and Melta Bomb for the Scouts? Leaning toward more offensive firepower (Plasma Pistol/Melta), but the 2+/4++ might just give the Jaegers the staying power to win me some games... Doing the math however, I look better putting the Terminator Armor on the Wolf Guard as it comes to the same bloody point cost as I had them originally... +5 points to change the SB to Combi Weapon... So, that and Plasma Pistol in the Scouts I guess...
With enough more points of course, the Wolf Guard would have 5 members and one would be kitted out with Terminator Armor and a CML to get himself attached to the Long Fangs... Would likely also have the Flankers joined by a WG in Terminator Armor for the Combi Weapon and Power Weapon... They are prohibited from joining the Scouts in Terminator Armor, but nothing prevents Grey Hunters as far as I can see... Seems a bit silly, bulky Terminator Armor being snuck around to hit a flank, but no more silly than the Legion that used to be "Planetary Assault Specialists" now fearing teleporters and Jump Packs... So, at least I have the framework for 1500-1850 point games... We mostly play 1850 locally, so most of what I do is with that level in mind... Guessing my Heavies get the Vindicator and maybe a Predator? 2 Long Fang squads is neat, but with so bloody many of the Heldrakes locally, they simply cannot do heir jobs anymore... Elite might well get a DN... The TLAC mount is pretty stable, and will almost always put 3 Str 7 hits on target... May well never actually kill anything with AP 4, but light vehicles and maybe even light fliers may well be worried... I've never really been a fan of Lone Wolves, and ALWAYS bring Wolf Guard, so my Elites are pretty well set. Fast Attack? Eh... While I liked fielding my Rackham/Confrontation Wolfen as "Thunderwolf Cavalry, I see way too much locally that will just shoot them off the board. I can only make so many 3+/3++ saves... Speeders I have, and if I really feel like resurrecting one or three... "Eh" again. So fragile. I always joked they were my "guided missiles", and the new edition has really solidified that opinion for me... Bike squad? Maybe... Still not liking the silly shooting restriction, BS/WS 3 and higher cost overall... The Attack bike is cheap, but you get what you pay for. Worse than IG crew... Eh. The Land Raider as either a dedicated transport for the Wolf Guard or just a Heavy on it's own might be amusing... If I didn't regularly see 2-3 LR Vanquishers in several of the IG lists locally, the "Death Ray" weren't so bloody good, or there was some realistic defense against someone just dropping Melta on top of my position I could see bringing the 250+ point vehicle. I like them, I really do... Just that even with 4 HP, they mostly just die to Melta appearing before they really get rolling or do much of anything. Yes, I did the DA LR of silliness with the (for them ) IC Techmarine giving the 4++ save and repairs from inside the vehicle... DAMN expensive and while it usually worked for what it was, there were several instances of if simply being killed by say, a Necron Chariot fly by... Lacking however the IC status on my bloody Iron Priest and the 4++ save? Not yet... Maybe in a big enough game where I can realistically protect the tank...
OK, enough random long term planning, back to the game at hand... Still not a lot of heavy anti tank, nor do I really have an answer for the fliers other than trying to outlast them... I do think with the limits in the league I WILL have enough AT firepower, it is mostly the AAA that I am concerned about... Though I guess I can hope they bring an Aegis line and just walk on to steal the gun... Or that time runs out...
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