So, the gathering of the Dwarven Clans continues... Just needing to complete a few more trades for actual Warjacks but I have the basis of the force in hand now... Not assembled or painted yet, but I now have:
The Three Warcasters, Thor Steinhammer, Mortar Team, full unit of Forge Guard, full unit of Shield Gunners, with Brun and Lug are in the mail... Not a bad start at all. Not sure how many of the Heavy jacks I'll end up picking up, but have to admit more than a handful seems unlikely. Like the Avalancher with the BFG class weapon, and the Rockham is a pretty devastating if extremely short ranged Jack... Driller? Slow, but tough. Probably have to snag one just to have for the "Battle Box" builds and it is a decent "linebacker" to hang out near the Warcaster. Probably needing 2-4 more of the Blaster/Gunner light Warjacks because they are pretty darn useful, and with my plan of making them with magnetized weapons swappers they will become my "general" use Warjacks...
Looks like I misread the Arcanists, and so will snag them ASAP. For whatever reason I was thinking that they could ONLY cast their spells when they killed something in HtH making them "eh" at best, but being able to do that in addition, well... Not so sure that the wee Rockbottom fig is needed, but he IS a Dwarf, so will probably snag one just to have him to round out some lists.
Looking at the Tier lists as the way this army becomes competitive,.. So, a cheap Solo for the General's force to get my Upkeep spells on at the beginning of the game and not having to pay for them on the first turn seems like a VERY good thing. I think that if I play it right I could actually get an Alpha Strike type force that can put some real damage anywhere on the field on turn one before the other player can even react or cast spells. NOT a friendly build, so I'll likely not use it myself, but the potential to do this exists, and I think that there are some forces that would be absolutely crippled if not just wiped off the field with a few well placed shots. But I think all of the Seaforge stuff is quite strong, albeit not in the most obvious way. I think Joe and I will play it differently, but there are going to be 2 Rhulic players locally...
So, in the Legion I have my next 5 Cataphract class Terminator Armor suits base coated... Not sure if I will magnetize them since I now have so bloody many of them... But with a 10 man squad and a Spartan I have that giant brick that I can just roll up the middle of the field... The Spartan with all of the upgrades gets stupid hard to stop, especially when I can add the Techmarine and a Medic in the Squad...
Dark Eldar came out with... Well, it was not really a bang. Shame that Mike moved off to area 51 with his GK and DE forces. There were MANY epic battles he and I had, kind of an Army Navy thing with him being former Navy and all... But I do kind of wonder how he feels about it. Guessing not so great because they kind of lost a lot of how he played them. He was more of an Inquisition player with his GK, so guessing his Inq force is fine... Hopefully his DE force will work out well... But then, the DLC hits almost immediately to fill in some of the things that the $50 codex somehow just didn't have the room for... Things like that are keeping me firmly away from 40K, especially with how completely packed the 30K books really are these days... So, missing the League that starts tonight. But not sure I'm ready to break out the Wolves again anytime soon. Especially with my Seaforge coming along so well...
No comments:
Post a Comment