So, a few more games in with the new points and I think I
have boiled my long term lists to the following:
Anakin
Obi Wan Ric (192)
Anakin Skywalker — Delta-7
Aethersprite
|
62
|
R2 Astromech
|
6
|
Delta-7B
|
20
|
Ship
Total: 88
|
|
Half Points: 44 Threshold: 3
|
|
|
|
Obi-Wan Kenobi — Delta-7
Aethersprite
|
47
|
Calibrated Laser Targeting
|
4
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 2
|
|
|
|
Ric Olié — Naboo Royal N-1
Starfighter
|
42
|
Juke
|
7
|
R2 Astromech
|
4
|
Ship
Total: 53
|
|
Half Points: 27 Threshold: 3
|
|
|
Or:
Obi-Wan
Ric 2 x 104 (199)
Obi-Wan Kenobi — Delta-7
Aethersprite
|
47
|
Calibrated Laser Targeting
|
4
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 2
|
|
|
|
Ric Olié — Naboo Royal N-1
Starfighter
|
42
|
R2 Astromech
|
4
|
Ship
Total: 46
|
|
Half Points: 23 Threshold: 3
|
|
|
|
104th Battalion Pilot — ARC-170
Starfighter
|
42
|
Seventh Fleet Gunner
|
9
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 5
|
|
|
|
104th Battalion Pilot — ARC-170
Starfighter
|
42
|
Seventh Fleet Gunner
|
9
|
Ship
Total: 51
|
|
Half Points: 26 Threshold: 5
|
|
|
Common theme there of course being that Obi-Wan is OK with
the Calibrated Laser Targeting (CLT) and that Ric is a solid choice. I DO like Juke on him and I am finding that the
way I fly he is almost always getting 3 Dice on Attack and Defense… If I am in trouble, 5 Straight away, get the
free evade, regen a Shield and either Focus or Boost/Barrel Roll to try to
dodge Arcs…
First build is my “I fly Aces” build with I5/6 being the
whole trio… Anakin is amazingly solid
still at 88 points. Obi-Wan is pretty
good and Ric I think will be the “sleeper” piece that gets hit with a points
hike ASAP but until then… Well, 3 Dice
Attack backed by Juke and likely at least one dice mod is darn good… And with 2 of the Ships being Regenerators I
can do the Klingon Saber Dance and just wear down the enemy… So, DEFINITELY my play style and exactly what
I envisioned with these ships.
The second one is one detailed out by Chris Allen on the “Fly
Better” (Mynock) podcast… REALLY close
to one I was testing and I picked up a 4th ARC (2nd
Republic ARC) since I do really like that ship…
But with the 2 x 7th Fleet Gunners it allows for some 4 Dice
Attacks from the 2 Ace(ish) ships…
Technically, Obi-Wan can go to a 5 Dice Attack iff he can line up the
Bullseye arc… Could be a really nasty
surprise, and frankly it might be the one I fly at Gen Con as it is a LOT easier
during a long day… The specific thing I
was testing was Anakin loaded out with the 2 104th/7th
Fleet Gunners… Solid but not nearly so
nasty as this one I think… NOT going to
be one I can sit back to go to Final Salvo with as half of my Ships are 2
Attack on the card… And I’m not the type
who would do the fortress to time for that sort of a win in any case…. Mind, if I am winning late in the game, I
have NO problem running/dodging to time, but that means that we had an actual
game and I did more damage to that point…
Just me of course, nothing wrong with it per se as it would be
technically legal… J But if I DO encounter say a TIE Phantom
fortress, both of my lists are built to take it down handily I suspect as the
Phantom is NOT built to withstand 4-5 Dice Attacks. Kill one to two and then just turn out to
make them come out and play… Or just
keep crashing in to wipe them off the field I suppose… Agility 2 ships shouldn’t last long in that
grinder… But in any case, with the
points update I do not think the 4 Phantoms are a good list… Frankly not entirely sure WHAT I’ll
encounter. Tyler’s Sense Vader list is
pretty scary, but even that? Eh, I have
no need to get close and most of my ships are reasonably fast…
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