Tuesday, September 17, 2019

Legion and X-Wing for the Springfield HS event...


So, got in a few games of Star Wars Legion over the weekend and I have to say I am impressed by the system so far…  Quick, simple and a fair bit of fun to play.  Turns out the Jedi are absolute wrecking balls…  Or at least Luke Skywalker with the Rebels is.  Turns out I did not know some of the rules and he would have been far better than he played out as with the ability to redirect shots back at those shooting at him.  Fast and the Charge ability is quite powerful with his Lightsaber.  Even missing out on those defensive abilities he murdered a LOT of things in the 2 games I won.  One was somewhat thematic with him taking down the Imperial Walker singlehandedly…  So, back to painting the lads up.  Have one of the AT-RT walkers magnetized so that I can swap out the weapon loadout, need to get the second one set up.  Those were amazingly good.  The Infantry rotary blaster on the other hand?  Meh.  Yes, it IS a 6 Dice shot, but turns out the White 8 siders are probably the worst WRT hit percentage.  The Walker (AT-RT) has the same weapon, but it fires the 6 Black Dice which makes its output better than a full squad of the basic Riflemen (they also fire a single Black 8 sider, but 1 each and max of 5 in a Squad)…  Glad the initial event was a low point value one…  While I COULD field an 800 point force, it would be a stretch and having no clue the actual game rules before hand (well, a LITTLE bit, I read the rule book, just had never played) I would have made some truly poor choices on Army Building…  Well, MORE poor choices.  I had 3 basic Squads of Rebels maxed out with the Rotary Blaster in each Squad.  I think I would have been better off with the Ion or even just another basic Rifleman (though not an option)…  I have the Speeder painted up, just need to put a magnet on the Flight Stand to have that fully ready…  Ordered a second set of the Dice as FFG sends ~ half the Dice needed in a game with the Starter set.  Should do for the near term.  Republic and Separatists are coming out (some were released at Gen Con), so there will be 4 Factions.  While I like the Jedi, I really have no interest in the Clones.  Especially as I know how that story turns out and I have…  Issues with the whole fanatically loyal troops suddenly turning on and betraying their allies… 

For X-Wing?  Well, have the 2 basic lists built I think…  My Jedi:

Anakin Obi-Wan Ric 4 (194)
Obi-Wan Kenobi — Delta-7 Aethersprite
47
Sense
5
R2-A6
6
Calibrated Laser Targeting
4
Ship Total: 62
Half Points: 31 Threshold: 2

Anakin Skywalker — Delta-7 Aethersprite
62
Brilliant Evasion
3
C1-10P
7
Calibrated Laser Targeting
5
Ship Total: 77
Half Points: 39 Threshold: 2

Ric OliĆ© — Naboo Royal N-1 Starfighter
42
Juke
7
Fire-Control System
2
R2 Astromech
4
Ship Total: 55
Half Points: 28 Threshold: 3




With the Jedi it is a variation on the standard “Jedi + Ric” list I’ve been flying for a bit…  Anakin drops down to the CLT and Chopper…  Or I just keep an R2 in there and take the Shields back when he does get damaged…  3 Agility and Brilliant Evasion should keep him alive longer, am slightly concerned that the loss of the 3rd Attack Dice will be a killer…  Though with CLT, it does even out if I get a Bullseye shot off.  Ric with Juke and FCS just hits HARD…  Completely ignoring one Evade if they have no Focus, FCS for a re-roll, the Evade is free to activate Juke…  Yes, predictable in general, but OK…  I run and gun, hitting WAY harder than they have come to expect from the version of Ric being played elsewhere.  Fun and completely my style…

And my Firesprays:
Boba Krassis 1 (200)
Boba Fett — Firespray-class Patrol Craft
85
Lone Wolf
5
Jamming Beam
0
Perceptive Copilot
8
Proximity Mines
6
Deadman’s Switch
2
Stealth Device
6
Slave I
2
Ship Total: 114
Half Points: 57 Threshold: 5

Krassis Trelix — Firespray-class Patrol Craft
68
Snap Shot
8
Autoblasters
2
Qi’ra
2
Proximity Mines
6
Ship Total: 86
Half Points: 43 Threshold: 5

This one I am far less sure on.  It might be the thing I field next Month at the local kit event.  And still working on the last few points here and there…  Mostly just the current version of what I flew toward the end of v1…  Krassis is amusing with Snap and Autoblasters being able to fire out of BOTH Arcs making approaching him an issue for anything fragile…  Medium Bases so less concern about the silliness of Tractor Beams.  Fett is still a wrecking ball… 


Wednesday, September 4, 2019

Gearing up for Springfield and Firesprays in 2nd Ed?


So…  Just over a month until the Springfield Hyperspace Trial and I have the standard list set:

Anakin Obi Wan Ric2 (199)
Anakin Skywalker — Delta-7 Aethersprite
62
R2 Astromech
6
Delta-7B
20
Ship Total: 88
Half Points: 44 Threshold: 3

Obi-Wan Kenobi — Delta-7 Aethersprite
47
Sense
5
R2-A6
6
Calibrated Laser Targeting
4
Ship Total: 62
Half Points: 31 Threshold: 2

Ric OliĆ© — Naboo Royal N-1 Starfighter
42
Daredevil
3
R2 Astromech
4
Ship Total: 49
Half Points: 25 Threshold: 3


With the “Republic Ace” list…  Anakin is the solid hammer of the list, surprisingly Obi-Wan is really slippery and likely to survive to the end if I do not mess up and let him get caught…  Ric is mostly a fast distraction.  “Neat”, but not really much of a threat overall…  Mind, if you DO ignore him, I will run a flank and he’ll likely have a nice fully modded 4 Dice Attack with which to punish you for ignoring him…  Pretty standard, but I think more and more people are learning how to deal with the Ace builds these days and frankly Swarms or “Beef en masse” are things I am really rather a bit concerned about…  3 FAST ships, but none REALLY hit all that hard, and not for long if they cannot dodge Arcs…

Got to watch a Dual Firespray list last weekend at one of the events, I’ll have to go back and re-watch it to see what they did…  But it got me thinking and I dug out my 2 Firesprays and:

Boba Emon 1 (198)
Boba Fett — Firespray-class Patrol Craft
85
Lone Wolf
5
IG-88D
3
Proximity Mines
6
Slave I
2
Ship Total: 101
Half Points: 51 Threshold: 5

Emon Azzameen — Firespray-class Patrol Craft
74
Trick Shot
4
Cad Bane
4
Proximity Mines
6
Andrasta
4
Proton Bombs
5
Ship Total: 97
Half Points: 49 Threshold: 5

Different than the one I saw on Gold Squadron’s Stream, but I think the Bombs Emon can chuck about while getting the Red Boost from Cad Bane might make him fast enough to really punish anyone who wants to try to run him down.  Makes him sort of my End Game ship as Boba Fett is a REALLY solid hammer…  But he dies in the exchange.  Trick of course is to take out more than he costs one the way down…  Slave 1, 88D and Lone Wolf should make him a lot more difficult to deal with overall…  And the Proximity Mines are just dirty for a close in knife fighter like him…  If I can overrun something, smack it at Range 1, then drop the Mine on it before it can move away for the guaranteed 1 Damage and potential 2 more?  Yes Please… 

Of course, I ran a LOT of Firesprays in First Edition…  And I know exactly how easy they are to Arc Dodge and eventually kill…  The v2 Firesprays ARE a bit different, and I am really liking the movement options I have here…  At the very least I think it will be fun and something unexpected for a lot of the folks I end up facing...