Tuesday, October 4, 2016

X-Wing League Month 3 AAR and looking forward a bit

So, I wound up winning the third Month of the Titan League…  It was a LONG day, and I was helped along by a great deal of luck…  I went with Biggs and a pair of ARC-170s.  When I saw the previews I thought it was going to be “meh” in play but an amazing model.  It IS an amazing model, but I was so wrong in my initial estimation.  It is VERY strong, and quite survivable…  Nora with R2-D2 is a tank.  With PTL she usually has the TL and Focus when she gets to Range 1…  With her Pilot Ability I actually got 4 Hits/Criticals out the Rear Arc and at least one instance of 5 Hit/Critical results in the front…  NOT bad for an ancient, obsolete ship.  Since my “go to” personal weapons are all WWII issue (M1 Garand, M1911, M1 Carbine) I do have a thing for obsolete but at least in my hands still effective things.  I’d always liked the Y-Wings from the original series, and the ARC-170 was far and away my favorite fighter from that era…  Well, Fighter/Bomber really.  Like I said, SOLID ship and it actually flies surprisingly well.  I went with Nein Numb as the copilot for Nora giving her more Green maneuvers including the 4 Straight to really move quickly while regenerating and shedding the Stress from the PTL fun and games.  Tail Gunner was the other obvious build, but I thought that there would be fewer opportunities to actually use that, and Nein was there FAR more often.  Worked out, so I guess I made the right call.  The one game I lost I REALLY should have simply broken off pursuit and regenerated, but by then I had his ships down to a few Hull and it just worked out that HIS Nora with Tail Gunner was the right choice as long as I was silly and just tried to chase it down.  Lesson learned and I did a LOT better in my next two games.  Against Rebel Aces, the Stress took out the Aces, or at least took them from the fight and allowed me to focus on and destroy them in detail.  I DID lose 2 of my ships, but Nora was a TANK again and ended the game with full health destroying the last of the enemy ships.  Game 3 was against a Whisper (VI, Recon, Adv Cloak, Adv Sensor), Admiral Decimator (Emperor, not sure what else)…  I sent the Stresshog and Biggs off to deal with the Decimator while Nora was just jousting and Regenerating with Whisper for a bit.  He got a bit greedy and landed at Range 1 of the X-Wing and the ARC…  His attack at Biggs failed, I think I took a single Shield, allowing Thane to get the TL to go with the Focus he had…  Biggs shot for 4 Damage followed by Thane’s 4 Damage (both had a few Criticals, nothing that REALLY mattered much though).  I had already done a few, so we were DEEP into the hull at that point.  Whisper had likewise learned that Nora had teeth after a flubbed Agility roll left her without Shields.  From there it was mostly cleanup with Biggs getting shot out of the sky protecting Thane and allowing us to take down the Emperor.  Whisper lasted another few rounds, but Stress is an absolute KILLER for the TIE Phantoms in general and Whisper never really stood a chance there.  Never getting to re-cloak kills the one big trick that allows them to survive…

Made the final four as one of the ACTUAL top four had to drop…  So, slid in, but liked my chances.  Faced Kanji’s nice Rebel Ace build, and knowing that Stress would kill Poe, did that.  His Jake with the passed Focus from the HWK was a hard one to catch, but eventually it did die.  It’s Proton Rockets were brutal, but Thane’s ARC was able to take it and still live.  For a while at least, Poe ended up getting him eventually, but not before we chased down his HWK and A-Wing.  Finally getting Poe with Nora’s fully modified Range 1 Attack…  Since he was always Stressed, he could not Regenerate as well as he needed to…  LONG game, but finally got him.  Faced Tony in the final, he brought his YV-666 (Party Bus) and an Aggressor (B for the Gunner effect).  Rough one, but having seen it before I knew that the Aggressor HATES Stress and the Bus is easy enough IF you can get behind it.  Nora did thanks to the 4 Straight being Green.  The Bus is immune to the Stress Hog, so I split my forces like that.  The Bus died quick(er)…  I took a fair bit of Damage as it is pretty much unavoidable with Zucuss making me re-roll ALL of my successful Evades, but Regeneration for the win there.  Take the hit and get behind it.  Assuming you HAVE a ship that can of course.  I understand Whisper TRIED and failed, as I expected…  The Aggressor was a PITa to hunt down, but Stress kills those better than heavy lasers and eventually I ran it down.  Knowing the dial well and knowing where all of the MANY greens are allowed me to anticipate where he’d likely go, but he still surprised me a bit choosing the 1 hard which is a White maneuver…  Would have worked if Nora was not a higher PS and I could use Boost to reposition and still get in the Range 1 shot…  Bought another turn as I could not get the fully Focus/TL shot in…  The next turn though…  Well, still took both my ships in close I think, but at that point…  So, he got a Small Based ship and I took one as well, giving my second one to one of the new guys figuring that more players is better to have at this point… 

Still need to distribute the rest of the loot for the League itself…  Some Acrylic Stress tokens, some more Alt Art cards…  Neat stuff really…

The Tournament did highlight that as I suspected the time of Whisper and Company is over.  We simply have too many ways to deal with her these days.  Even the Palp/Ace builds I think are mostly…  Well, not DEAD, but certainly easier to deal with.  I built my ARC list to deal with them specifically, it just works REALLY well against a lot of other things.  I suspect that there are now enough counters for the Aces that things will mix up again from the somewhat stagnant state we were in prior to Wave 9 being legal…

Looking ahead:

Unnamed Squadron (100)
Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Autothrusters
2
Ship Total: 33

Asajj Ventress — Lancer-class Pursuit Craft
37
Adaptability
0
Zuckuss
1
Black Market Slicer Tools
1
Gyroscopic Targeting
2
Shadow Caster
3
Ship Total: 44

Zealous Recruit — Protectorate Starfighter
20
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 23



Pretty simple build, I’ll test it, and I suspect tweak it before the next event…  I have to say, I’m pretty impressed with the ships in Wave 9 so far.  The only one I have not seen an obvious great build for is the TIE/sf, but even that goes well with a pair of TIE Defenders for a fairly decent little build.  Might drop the Autothrusters from Fenn Rau and the CDP from the Recruit to get PTL on Asajj…  A LOT of Green on that Dial and PTL is just SO strong.  Mind, I AM bringing BMST for the stress punishment that I’ll have to be aware of myself of course…  So, a Blocker, an Ace and the Lancer with several tricks there…  SHOULD be interesting, I think the Lancer is a very strong ship…

Friday, September 30, 2016

More X-Wing testing for League...

Got in another practice round today with the ARCDash build…  Not bad, Nora in her ARC-170 was pretty insane.  Twice I wound up with 4 Hit/Crit rolls at Range 1…  Had the TL/Focus for the Rear Arc shot and rolled 2 Focus, 1 Hit.  TL got spent to add another Focus result which switched to a Critical and then spending the Focus to get 4 results…  Pretty brutal for an old ship…  Oh, and -1 Agility so it pushed good Damage through to an Aggressor…  So Nora was far and away the best ship I had.  Dash is OK, but I bet it is something I simply no longer have the amount of time playing it that is required to play well at this level. 

Probably going with the 2 ARC list:

ARCx2Biggs (100)
Norra Wexley — ARC-170
29
Push the Limit
3
Tail Gunner
2
R2-D2
4
Engine Upgrade
4
Alliance Overhaul
0
Ship Total: 42

Thane Kyrell — ARC-170
26
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 32

Biggs Darklighter — X-Wing
25
R4-D6
1
Integrated Astromech
0
Ship Total: 26


Only thing I am up in the air about is the Tail Gunner or another Tactician for Nora.  I found that the Rear Arc was pretty deadly and thus somewhat easily avoided.  With Biggs, Thane should get to Range 2 easily enough and have a few extra Actions to boot…  Nora is just the Tank.  Nein Numb might be a decent fir on her to get more Greens on the Dial for her to use as Regeneration and clearing the Stress from PTL…  But nothing really to spend one point on at that point, so…  A possibility I guess.

Wednesday, September 28, 2016

X-Wing League Month 3 coming Sunday, narrowing down the lists...

So, League coming up Sunday…  Still need to decide what I am flying.  Got in some practice and picked up some of my ships (Thursday for the last few) …  Narrowed it down to:
Arc10Y (100)
Thane Kyrell — ARC-170
26
Seismic Torpedo
2
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 34

Ten Numb — B-Wing
31
Veteran Instincts
1
Collision Detector
0
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Gold Squadron Pilot — Y-Wing
18
Autoblaster Turret
2
Bomb Loadout
0
Seismic Torpedo
2
Seismic Charges
2
Engine Upgrade
4
Ship Total: 28


Or:
ARCDash (100)
Norra Wexley — ARC-170
29
Push the Limit
3
Tail Gunner
2
R2-D2
4
Engine Upgrade
4
Alliance Overhaul
0
Ship Total: 42

Dash Rendar — YT-2400
36
Push the Limit
3
Heavy Laser Cannon
7
Kanan Jarrus
3
Engine Upgrade
4
Outrider
5
Ship Total: 58


With the first it is a fairly simple Rebel 3 ship list meant to slow walk across the board and remove terrain where needed while daring them to stay at Range 3 and just get Criticals every turn…  Mind, some Squadrons are fine with that, and those I’ll just have to close with and hope for the best…  Stress, Crit factory and then a solid close support ship in the Y-Wing.  No real tricks though.

Second one is a variant on the Super Dash build.  Corran Horn gets replaced by Nora Wexley in her ARC-170.  Now, with 6 Greens on the dial, I suspect R2-D2 will be WELL worth it to Regenerate every turn…  She also has PTL and a wicked Rear Arc that should be able to crack even TIE Defenses.  -1 Agility, +1 Focus which converts to a Critical?  Should be a solid option and FAR more my speed since the E-Wing is just way too fragile in modern play…  TOO many ways to push through Damage cards direct to the Hull these days and getting worse with the next wave…  I like the EU card on the ARC just to allow me to push the distance a bit and with both of my Ships at PS 7 we should be able to avoid each other more often than not…  So, this one “encourages” folks to try to chase her down and Dash does his work in the big Asteroid Field in the center of the field…  And hopes no one brings lots of the Seismic Torpedoes :-)…  Like my first build does…

Went North for the weekend for a wedding…  My wife’s family, and this is one of the few parts of it I actually like, so…Wedding itself was really quite nice, she’s a VERY bright and motivated kid, she’ll likely go far and be fine…  Did have some drama and silliness with some of the other family members…  Kind of scared my oldest daughter when violence seemed imminent how easily her husband and I slipped back to “GI” mode and ready go…  Full disclosure, we did tend to fight a LOT.  When there was no real enemy, we’d fight among ourselves.  The bonds of loyalty to your Squad -> Company -> BN -> Division were pretty hard coded in us.  We are also not likely to walk away from a fight or leave anyone behind, so…  Just the way things were/are…  She had not seen that before I think, but I was raised in a slightly “more violent” environment and he and I were trained by some of the same people in the Army…  Well, he was in the 101st and I was in the 82nd, but more or less the same :-), 18th Airborne Corps at least…  Never did escalate to actual violence, but it was VERY close.  But bridges burned and fewer weasels to deal with is a good thing as far as I am concerned… Just my opinion per usual, who knows what will happen in the longer run… 


Work is crazy per usual…  Got word that I am NOT getting promoted, getting my “title corrected” to what it should have been years ago, which is a few steps back from what my current work duties would be.  Guessing that this is the last time I volunteer to take on additional responsibilities for this organization as this is NOT the first time I’ve been told “if you do this, that will happen” …  To be fair the person in questions DID say something to the effect of “we’ll see what we can do” which I have now come to understand as “No” …  So, have a few applications out, we’ll see what happens.  I KNOW I could do the job I am applying for and I have had years of experience with the specific EPM products and the teams being assembled to manage them, but this is Illinois and there are always “other considerations” …  Amusing watching a number of the other folks in my current organization ALSO interview elsewhere in the University.  I suspect that the leadership is burning many bridges here and there will be consequences when things start to crash.  But, not my problem in the broader sense…  I have only one big Department and am scrambling keeping things running with the 5 FTE I HAD now at 3 and going to 2 in a few Months…  For a bit at least, I have things in motion to get more FTE back on line, but that takes time…  And of course doing this without the support or knowledge of my (on paper) organization?  Probably unwise, but I need to protect my own Department and not be concerned with them…  We’ll see, have to admit my attitude is hitting pretty hard these days and since I no longer have much respect for the leadership in my own organization nor do I particularly care about another reprimand for doing what I feel I need to in order to get my job done…  Whatever :-)…  Doubt anyone will notice honestly.  As long as nothing blows up, no one complains then there would be no reason for them TO notice, so I guess we hope for that…

Tuesday, September 20, 2016

Work silliness, but X-Wing coming up :-)

Well, yet another application submitted and resume sent off…  We’ll see what happens.  It’s a job with the Campus central IT organization, and is in a Management line…  I have my MS now and have insisted that my current title be changed to reflect the current duties.  Initially it looked good, but that was almost a month ago.  Got the veiled “no” and “what if we do this instead” ….  But essentially, the standard ignore it and hope it goes away.  So, I am not seeing any choice but to accept any offer that comes along and let the light of the bridges I am burning behind me light my way forward.

Been playing Pokemon, but it is not nearly as interesting to me as Ingress.  I see a LOT of the most common ones: Rats, Pigeons, Sparrows being the most common ones.  Maybe I am simply not playing it enough, but there just isn’t all that much there as a game for me.  Well, that and I am REALLY busy in my real job, so…

Played Armada over the weekend and got smashed…  Figured out a LOT honestly, and I think I’ll be ready for the League that Mike is setting up…  Rebels of course, and it is a fun enough game…  Just a lot more draining than X-Wing.

X-Wing wise I got in a few more games…  I need to relearn the B-Wing I think.  Got the Y-Wing down, although I have to remember that the S&V version flies slightly different than the Rebel one with the Hard 3’s going Green with the Unhinged Astromech.  I still think that is one of the best Astromechs in the game…  I am REALLY looking forward to Wave 9 as I think the scene is somewhat stale and static now…  The best I would argue is still the Imperial Aces, but I have an answer for them so they are not unbeatable by any means.  Looking like I’ll be flying at least one B-Wing if I fly Rebels…  Ten Numb is likely the basis for the Squadron.  I flew that one in the beginning, and it is just solid enough I think to get in hits against the Agile Aces…  And he does have the power to actually finish off some of the larger ships in the end game.  Kind of a gimmick but a pretty solid one.
Arc10Y (100)
Thane Kyrell — ARC-170
26
Seismic Torpedo
2
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 34

Ten Numb — B-Wing
31
Veteran Instincts
1
Collision Detector
0
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Gold Squadron Pilot — Y-Wing
18
Autoblaster Turret
2
Bomb Loadout
0
Seismic Torpedo
2
Seismic Charges
2
Engine Upgrade
4
Ship Total: 28



Of course Wave 9 is still not released…  I THINK it will be out before 2 October when the Titan League ends…  Yeah, I should post that on Facebook…

Thursday, September 15, 2016

X-Wing testing for the next League event...

Looking over some new things to use in next Month’s League event… 

Unnamed Squadron (100)
Thane Kyrell — ARC-170
26
Seismic Torpedo
2
Tactician
2
R3-A2
2
Vectored Thrusters
2
Alliance Overhaul
0
Ship Total: 34

Ten Numb — B-Wing
31
Veteran Instincts
1
Collision Detector
0
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Gold Squadron Pilot — Y-Wing
18
Autoblaster Turret
2
Bomb Loadout
0
Seismic Torpedo
2
Seismic Charges
2
Engine Upgrade
4
Ship Total: 28


Not sure if I change the Gold Squadron to Grey and lose either the Torpedo or the Bomb…  Likely the Torpedo I think, that trick has some potential, but honestly I think it will catch a few people once…  Still, this way instead of 6 pieces of terrain, there will likely be at most 4 by the end of the game.  I like that it is an action, since I can do it during the Activation phase and as I read it Thane can perform that action when someone shoots at a friendly R 1-3 in his arc…  So, potentially a reactive Torpedo to push in another point of damage…  I like them on the low PS ships because as I see it, they move first and then potentially clear the terrain that the higher PS ships (Imp Aces especially) were counting on being there for their maneuvers and cover.  A bit of Swarm defense as well as I can force them to come through the field to get to me and I should catch a few with the exploding terrain…

Ten Numb is there to just push that critical one Damage through “whatever”…  He gets a Critical, it hits, no Defense possible.  So, one Damage…  But at PS 10, I should be shooting BEFORE a lot of the heavy hitters these days, and Criticals can be brutal…  Soonter Fel and Whisper especially hate to see this one hit the table…  He hasn’t for a long time as things changed, but I suspect this might be a good thing to bring out now.

Thane is an upgraded Stressbot build.  With a few tricks like a Barrel Roll that can happen during the Combat phase.  Hoping to catch some folks that maneuver around a big rock only to have me blow it up during Combat then shooting them for a Stress or two…  Might be aWe’ll see how it musing, but then I suspect people will figure out that it IS in fact a real threat.


Build lacks anything to do a big burst of damage, but there are a number of things to hit reliably…  We’ll see how it works out I guess in testing…

Tuesday, September 13, 2016

Titan X-Wing Fall League Month 2 AAR

Titan Fall League Month 2 AAR

Well, the biggest takeaway I have from the event was that the Y-Wing with EU and the Autoblaster Turret (ABT) it a really solid choice.  I chose poorly and should have played the S&V list with N’Dru instead of the Hired Gun with EU/ABT.  The Y is nothing flashy, but it is solid.  With the combo I was flying I had the one essentially hunt down and very nearly take down ALL of the TIEs in a Palp Ace build.  The Inquisitor got in a shot as PS 8 with the “double damage” critical to kill me just before my 3 Dice with Predator and Focus would have very likely finished him off…  Eh, Cobrabane killed the Shuttle easily in 2 shots then got in the last hit on the Inquisitor.  This will change quite a bit when Fenn Rau comes out “soon”.  The Mandalorian fighter is just a LOT better than the Kihraxz in pretty much every measurable way…  Yes, I trade a Shield for an Agility, but…  In any case, the Y-wing was a solid choice.  In 2 of my games Cobrabane did well, but blanking out on a 4+ Dice Agility roll means he died in my other two…  Eh, dice game, but in order to make him ALMOST as good an Ace as the Imperials fielded, he was 37 points…  Not really worth it.  I DID build this one to take down the Palp Aces with the Shuttle, and it does that fairly well.  Surprisingly well in fact.  But by the time I was in my fourth game I was pretty brain dead and forgot simple things like the fact that Kavil (Y-Wing) was kitted out as a Bomber.  I could easily have gotten in a bit more damage with that, but no…  So, Whisper/Decimator was beyond what this build could handle…  Mind, Kanji’s and Marty’s Rebels DID in fact both take them down, so not unbeatable by any means.  Kanji’s build with the PS 10 Poe was more than a match for Whisper.  The Decimator is still just a big target…  Mind, it DOES have a lot of Hull, but no Defense to speak of…

So, in my games, the Z-95 was ALWAYS the weak link.  Solid for what it was I guess, I should have done the Cluster Missiles rather than the Concussion I guess, but I’ve seen that fail against anything on a TIE frame with 2 chances for the 3 Agility to burn me…  2 x 4 Dice attacks with Guidance Chips only turning one…  Ideally Lone Wolf and Glitterstem making all Focus Hits and getting at least one re-roll each attack is fairly solid, but…  I get at best one shot with them.  Most people see it and kill it quickly before I set up that combo so I swapped in the Concussion for the Range 3 and even more ability to get the one solid hit…  Not horrible, but going against an actual Ace?  PS 7 means that most of them shoot me first and I still only have 2 Shields and 2 Hull…  On a slow ship that does not maneuver well.  If I am going that route…  Well, the Y-Wing was always my favorite fighter from the old movies, followed closely by the B-wing…  So, for S&V, the Y-Wing with the Unhinged Astromech is actually surprisingly fast.

I strongly suspect this is the swan song for the TIE Phantom for a bit.  There are going to be a number of ways to mess with them and they REALLY cannot handle Stress well…  The other Imperial Aces I think are going to change a bit…  The mindless Fel with PTL will be hard pressed to deal with Slicer Tools and some of the things that the S&V ships will be able to bring in.  The Rebels will have a VERY interesting Stressbot MK II in the ARC-170 with Tactician and R3-D2 for the Range 2 silliness.  Imperials have the TIE Defenders that hit recently and despite not seeing ANY this weekend, I suspect they are going to be solid going forward.  The Emperor is still probably over powered with unlimited Range for his effect, but other stuff is catching up.

Might fly something like this next Month:
Unnamed Squadron (97)
Fenn Rau — Protectorate Starfighter
28
Push the Limit
3
Autothrusters
2
Concord Dawn Protector
1
Ship Total: 34

Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 34

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Seismic Torpedo
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 29



Simple and brutal…  The Y’s have a fair bit of Hull to chew through and are rolling right at someone.  Fenn Rau is the Ace/Jouster.  5 Dice Attack at Range one so it should hit pretty hard…  PTL, Predator or Fearlessness…  Fearless at Range one has the potential (albeit low) for a 6 Hit Attack…  Just adding a Hit result is powerful, but with all of the restrictions?  PTL on a ship that has Boost and Barrel Roll makes for a FAR superior one I think since I can more easily get to Range one and Arc Dodge where needed...

Wednesday, September 7, 2016

Titan Fall League month 2

Mkay, League Month 2 is coming up at Titan this weekend…  Looking VERY much like Wave 9 is shipping, but will NOT be here in time so I have to go with what I have now.  I have 3 lists that I am throwing around at this point.  I know that my biggest threat will be Imperial Aces in some form or the other.

The Rebel list is 3 B-Wins:
3B ten (100)
Ten Numb — B-Wing
31
Veteran Instincts
1
"Mangler" Cannon
4
Hera Syndulla
1
B-Wing/E2
1
Ship Total: 38

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31

Blue Squadron Pilot — B-Wing
22
Fire-Control System
2
Heavy Laser Cannon
7
Ship Total: 31

Not bad…  Safe.  Problem is that there Is only Ten Numb who poses ANY threat to a tokened up Ace backed by the Emperor.  Yes, the Blues could probably take a Shuttle or push a lot of damage onto the Decimator…  But a good Imperial player would know the only threat to the Aces and burn it down quick.

The other 2 are S&V…  First is pretty much selling out to get in close to the Aces and ignore their Agility.
Unnamed Squadron (100)
Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Plasma Torpedoes
3
Extra Munitions
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 39

Hired Gun — Y-Wing
20
Autoblaster Turret
2
Unhinged Astromech
1
Engine Upgrade
4
Ship Total: 27

Talonbane Cobra — Kihraxz Fighter
28
Adaptability
0
Cloaking Device
2
Engine Upgrade
4
Ship Total: 34

Cobra in the Kihraxz is pretty much the closest I have to an Ace in this faction.  2 Y-Wings with Mechs to go fast with the EU to move 3 hard on a Green and then boost to get close enough for the AB Turrets.  Fun list, and I suspect it will do reasonably well locally at least.  It is all about removing variance by force.  I would hold Cobra back to follow up the Y’s…  I know very well that he can finish off almost anything, or at least have a chance to do so…  Plasma Torpedoes are just a backup really and hopefully something to get in a few hits on say, a Shuttle or Decimator…

Third and probably most likely is a simple straight Ace build for them:
Scum Aces 1 (100)
Talonbane Cobra — Kihraxz Fighter
28
Predator
3
Cloaking Device
2
Engine Upgrade
4
Ship Total: 37

Kavil — Y-Wing
24
Predator
3
Autoblaster Turret
2
Bomb Loadout
0
Extra Munitions
2
Unhinged Astromech
1
Seismic Charges
2
Engine Upgrade
4
Ship Total: 38

N'Dru Suhlak — Z-95 Headhunter
17
Lone Wolf
2
Concussion Missiles
4
Glitterstim
2
Guidance Chips
0
Ship Total: 25


The Y-Wing is kitted out as a Bomber here…  N’Dru has the one good Missile shot, then he becomes a flanker for as long as he lives…  He’s still just a Z-95 when it is all said and done, so not a lot left for him to do after the Missile goes in and hopefully gets some good damage or maybe even a kill for me…  Cobrabane again is to be held back and play Linebacker/Free Safety…  Kavil rushes them, dares them to hit him and commit to a course of action…  He IS a threat.so ignoring him is a mistake…  And with bombs I should be able to push damage to anyone that is pursuing me while I bull rush something and avoid variance with AB Turret backed by Predator…  It’ll be fun at least.