Well, it is looking like I'll be moving offices and jobs… 'course, I'll still be in a basement at first… Just a bigger building I guess. We'll see, there is still time for the plan to transition over to a "Gone To Hell" plan. I've been hesitant to mention anything because there were too many things that could go wrong, especially if certain "interested" parties got wind of it :-) Negotiations continue, long since out of my hands or control, but things look like they are going quite well for me at least. Not everything I had hoped for, but far better than I had feared. I surprised a whole lot of folks be being simple, direct and right out in the open once I made my move… Actually, I think the move itself shocked a lot of folks, but that's OK too. I would rather people underestimate me, it makes beating them a lot easier. Not many people know just how many languages I speak/understand, how quick my reflexes are or how strong I really am :-)… Same thing at work, I have a lot of random seeming skills and certifications, etc… People forget I can really do a lot more than fix laptops and the like. That's OK, I can do that too, just that when I get bored bad things happen…
Gaming tomorrow I hope :-) Not 100% sure what to bring, but it will be mostly or all Grey Knights… The Librarian, I think is a very powerful choice… I think the Brotherhood Champion will be a very rude shock to some folks here. The Dread Knight I really want to field again, I think it has a lot of potential, especially in our local scene… I do look forward to crashing it into a blob and seeing how much havoc it causes… The Terminators are solid, I am looking forward to testing the Purifiers. Stripping and starting to paint the messy old school PA Knights I have, will likely be picking up another box of the new ones to mix and match to make a whole mess of PA troops. I think the Strike Squads are going to be key to the way the army plays out… Preventing deep strikers is going to be huge. I see the Knights having a sweet spot 18-30" away, and they will play to dare the opponent to come in and fight HtH against troops all armed with Force Weapons (Power Weapons in almost all cases, I don't see the "Force" part being activated all that often) and some really devastating powers in CC… Grenades and Psychics are both going to be huge, but with such a small force, I'll still have to play cautious and be aware that I can always just lose by rolling poorly… We'll see how they play out, I think I am going to enjoy the challenge…
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