FelWhisperSai2 (193)
Soontir Fel — TIE Interceptor
|
52
|
Lone Wolf
|
4
|
Ship
Total: 56
|
|
|
|
“Whisper” — TIE/ph Phantom
|
52
|
Juke
|
4
|
Collision Detector
|
5
|
Darth Vader
|
14
|
Ship
Total: 75
|
|
|
|
Lieutenant Sai — Lambda-class T-4a
Shuttle
|
47
|
Director Krennic
|
5
|
Shield Upgrade
|
4
|
ST-321
|
6
|
Ship
Total: 62
|
|
|
7 points left to play
with, so either a Shield for Whisper or say, Minister Tua for the Shuttle to
grab Reinforce tokens as the Shuttle dies more slowly. Suspect the Shield on Whisper is the way I’ll
go as I REALLY like my Aces… Saw a fair
number of the “Cloak & Choke Whisper” on the streams, in fact so many that
I suspect it has become the default build for the ship… Soonter Fel I saw with Juke a fair bit… Not bad, I do prefer Lone Wolf myself as I
want the insurance against the “oh crap” dice roll since I otherwise really
lack things like a TL or the like to roll my way out of a bad roll. And since he can now just evaporate on a
single flubbed roll… Well, to be fair I
was able to lose mine in a single shot in v1, but that was an extreme outlier
where now? Not really unlikely if
someone say, lines up a Proton Torpedo with decent modification on the roll… So, he runs scared the whole time he is on
the table for me. USUALLY survives, but
there is always that chance that I guess wrong or something to that effect…
Or they have Tug Boats…
Those things are just bloody terrifying these days. Jakku Gunrunner is 28 points and really does
not NEED anything else… I1 to allow for
blocking easily enough, at that cost it makes sense to run a LEAST a pair of
them since they can do weird things like slingshot themselves with the Action
Tractor to the other Tug to get in a Boost/Barrel Roll followed by the second
one activating in a now advanced position to roll in and hit the Enemy ship
with its Tractor… Bullseye gets you a second
Tractor token allowing you to move a Medium base… THAT should terrify things like Redline and
Boba Fett as they suddenly are out of position or on a bloody rock… Saw a LOT of these over the weekend on
stream, for very good reason. Might buy
a second one, but I suspect this is one of the very first things to get nerfed
and hit the points elevator for the “up, up, up” treatment… Without a real defense against this tactic/effect,
it is just entirely too good against the rest of the field I think. ALMOST a relic of v1 I think as I actually
used this to horrifying effect back then with one event requiring that I fly
the Gunrunner. Was NOT a penalty for me
as my other 2 ships were Guri and Fenn Rau loaded for bear. Did the Fencik/Plank maneuver where the
Gunrunner rolled in, blocked and/or tractored the target (usually both) and the
other two ships rolled in with both having 5 Dice Attacks and good
modifications… Nothing survived that
treatment. Same thing now it seems. -1 Agility is good, and the real potential to
simply move a Ship in an unexpected way?
WAY too good for a single action on a cheap ship. And as I am not flying it this time around
(in fact lending my only Tug to a buddy, so I KNOW there will be some out
there), need to come up with defenses against this. Really aren’t many… My Shuttle will likely become a big blocker/barricade
to just keep the Tugs away from my valuable Aces… Run fast and stay at R3 to wear them down… The Tugs ARE slow and pretty predictable on
the field, so in theory the Imperial TIE Interceptor and Phantom SHOULD be able
to run circles around them… Issue of
course is that there will not be only one, and of course since it will likely
be part of a Swarm, avoiding the Tug will likely land me in Arc of other ships… And blocked Aces are dead aces…
Looking ahead, I’ll likely give something like this a try as
I think it goes fairly well against the “standard Meta” that I am seeing at the
bigger events at least.
New
Squadron (200)
Dash Rendar — YT-2400 Light
Freighter
|
100
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Trick Shot
|
1
|
Veteran Turret Gunner
|
8
|
Hull Upgrade
|
5
|
Outrider
|
14
|
Rigged Cargo Chute
|
4
|
Ship
Total: 132
|
|
|
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Wedge Antilles — T-65 X-Wing
|
52
|
Trick Shot
|
1
|
Proton Torpedoes
|
9
|
R2 Astromech
|
6
|
Servomotor S-foils
|
0
|
Ship
Total: 68
|
|
|
Mind, it IS a 2 Ship list.
And the low Ship count combined with the now absolutely terrifying
Damage Deck (well, the Criticals at least) I suspect are discouraging most
players from even attempting to bring these ships… But on paper at least, Dash can throw out 2 x
5 (!!!) Dice Attacks each turn against ships that do not gain additional
Agility for being behind cover. Not EASY
to set up, but it certainly should be possible as he completely ignores terrain
for movement and I AM bringing even more terrain to hide behind. Debris of course for me as I do NOT want to
land on the rock without being able to shoot very often… Removing Red/Orange tokens for moving across
Terrain is also going to be something I think…
All theoretical of course as I JUST broke out the cardboard for Dash
today… Does at the least sound like fun
as I still have a special liking of the old YT-2400… Will at the least be a rude surprise I
suspect for a few folks when they DO see it…
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